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(1 edit) (+2)(-1)

Felt kinda same same upset, 'cause double-CHAD is long challenge , but baby isn't really worth the efforts.
Instead of waiting same time and getting 2 hearts, i'd much more prefer getting one heart 2*faster.(especially as at high stages there are only 6 heart slots available, and waiting long/getting lots of hearts at once isn't a desired behaviour).

(1 edit) (-2)

GOD. The double baby is supposed to be a DOUBLE SUNFLOWER so WHY making it drop 2x faster but one heart is a good idea? (Double sunflowers drop 2x more sun but a bit slower)

(1 edit) (+2)

'Cause(if you don't know) in late stages there is a limit to only 6 hearts store, so WHY player would want to use slow speed double-hearting baby, that constantly overflows the limit?!(plus cost more and recharges longer than single one, so much more difficult to fill loses after big waves)
Twin-CHADs "seems cool" only on first stages, when there is no heart limit and OP enemies.

ok yeah good point but like it would be cool for a storing mechanic where you would store the hearts on screen and then use them later :P

(it would be a bit op for them to save to the other level so idk if that should be added)