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Well, dev definitely behaves on principal: "make it bad, than make it even worse, and the bad part would be <not so bad>". There were lots of hate about stone Hardies, nothing happened to them, but now they feel like not so irritating compared to curses, that just ruin you run in one moment, making player just skip most valuable items.
P.S. Really"like" a random small chance of appearance of curse-erasing candle, especially as one doesn't know the curse impact before actually spending money to get own run ruined - marvellous!

Okay yeah i agree about that. (But hey, atleast you get more hearts with cursed baby when you have more curses ;-;)