Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Space RaidersView game page

GBJAM9
Submitted by dadako (@dadakosoftware) — 16 hours, 11 minutes before the deadline
Add to collection

Play game

Space Raiders's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#104.0974.097
Overall#114.1114.111
Soundtrack/SFX#144.0004.000
Graphics#164.3334.333
Gameplay#183.9443.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It's not easy to make something 3d look and feel like it's a gameboy game, but, wow, this does a really excellent job. The game is great too, with a nice mix of dodging and shooting and the heavy controls give it a good feeling of weight <3

Thanks! Standing on the shoulders of giants for the gameplay. I've long been interested in 8-bit 3D so it was very cathartic to make.

(+1)

loved it!

Thanks!

Submitted(+1)

One of my favourites of the jam. It just needs a barrel roll!

Thanks! I asked Falco and gave me the look so it remains on the cutting room floor!

(1 edit) (+1)

why is up and down switched

(+1)

You can toggle inverted controls by pressing "i" on the keyboard. 

(+1)

Great game

thanks!

Submitted(+1)

Omg this filled me with nostalgia, I loved it. Really impressive game. Shots occasionally looked like they hit but then missed (particularly vs the asteroids?) but it wasn’t a big issue, and tbh I’m just kind of bad at aiming. Loved it overall.

(+1)

Thanks! Aiming and moving at the same time is one of those things eh... its a bit easier on an analogue joystick.

Submitted(+1)

Was kinda iffy on the gameplay at first, but it definitely grew on me. Loved the music and it felt like there was a nice variety of stuff going on, really *stellar* entry B)

I did feel like the shooting enemies were more trouble than they were worth and I'd usually just avoid them altogether. Maybe have them always drop rewards?

thanks!

I wanted to add more variety to the enemies, like ones that fly in and ones that appear from nowhere in longer enemy only areas. In the end, Time was the only enemy I faced! :) 

Submitted(+1)

Really good gameplay, music fits and it's an amazing achievement to pull this with GB limitations, congrats!

Thanks! The lengths we go to to make a PC infinitely more powerful than a GB recreate its visuals ><

Submitted(+1)

ohmygoshohmygoshohmygosh I LOVE this one

The gameplay does drag a bit since it's just randomize setpieces, but the aesthetic tickles my brain in the best possible ways. Sure, it's more akin to a SNES SuperFX game than something like X on the Gameboy, but I still love it.

Glad it tickled your brain! putting the superFX logo on my cover image may have been a step too far ;) thanks for playing

Submitted(+1)

The music is really good and the controls are very responsive, it feels good to play.

Thanks! I'll pass this on to the audio guy

Submitted(+1)

Everything about this game is perfect. It's like a cross of Starblade, Starfox, and sound effects from Final Fantasy

(+1)

Thanks! Those are my inspirations for sure, classic games.

Submitted(+1)

I love this game, heavy star fox vibes, everything is well done, the gameplay, music, and the graphics are just beautiful.

Thanks! Glad you enjoyed it.

Submitted(+1)

This is awesome!
It really feels like SNES Star Fox asteroid belt. It plays very smoothly, the analog stick support was great, makes aiming very precise. Excellent work!!!

Thanks for playing with a controller! I loved those sections in Star Fox, tried recreate bits I found interesting in the time I had.