Thank you!
yeryomin
Creator of
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After reading several books on AI for computer games, your game looks more understandable to me:)
Congratulations, you have created a wonderful demonstrator! It seems to me that it is significantly underestimated here.
I think it would be great to add different ways of combining behaviors, from simple linear combinations or a priority system to more advanced ones.
I noticed one problem - in my Google Chrome browser, the text label of the upper slider in the left settings panel is not visible.
A wonderful game! Flight dynamics is based on smooth movements, probably through linear and angular accelerations or forces and torques. It's great that you chose this way of building a controllability model. This gives you the opportunity to increase the realism of the flight dynamics to the level of a good simulator.
It is unusual that such an interesting 3D project is made with Godot.
I will try to come back in the near future and give a more complete analysis of the aerodynamics in your game.
The spaceship has been invaded by aliens.
Kill them all!
The ray gun, controlled by the left click, works only in close combat.You can launch powerful rockets with the right click. Be careful when using this weapon.
Clean the artificial gravity module. This part of the base is a huge rotating toroid.
https://yeryomin.itch.io/space-fps
You can play this game in browser.
For the best experience try the downloadable version for Windows.
A new version of space horror.
https://yeryomin.itch.io/dont-visit-the-dark-side
Do you want to survive? This creepy planet is not the safest place.
However, your salvation is near. The orbital base is a safe and comfortable place.
There is even a rotating toroidal module that provides artificial gravity.
You've chosen a great topic for your school project!
I really like Conway's Life. Right now your game doesn't have a good aesthetic, but you've already created the foundation. The game implements the calculation of new generations. Further improvement will not be difficult for you. There are many ways of development. You can allow the user to adjust the field size, the frequency of generation change, the color of the elements. You can add the option of drawing and inserting ready-made stable shapes. Dynamic color associated with the parameters of the game, automatic recognition of a stable state - all these are only the most obvious possibilities. It seems to me that the potential of this game is inexhaustible.
A great idea of the game's plot. However, the mechanics of the game need several improvements. The most noticeable drawbacks: I can look through a closed door, I can't use a key card (it's probably possible, but very difficult), the first-person controller is limited in the heading angle.
Things related to the plot of the game turned out well.
Nice start!
Unfortunately, browser versions don't always work like PC games.
In principle, Unity allows you to make controllers for FPS that work well in both versions. I've seen it in other people's games. But when I was building my own game with a first-person view, I ran into limitations of mouse movement in the browser. The Windows version worked well, but the browser version worked poorly.
I wish you a successful release of your new game!