Fun little game that could do better with tighter controls. I couldn't move left or right while on the ground, only when jumping. Not sure if that's how it's meant to work. I died a lot, but because of the controls, I felt like it wasn't my fault. Anyways, great effort for your second game!
Play game
Slime!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #180 | 4.033 | 4.033 |
Audio | #210 | 2.567 | 2.567 |
Overall | #217 | 2.933 | 2.933 |
Gameplay | #226 | 2.500 | 2.500 |
Visuals | #230 | 2.633 | 2.633 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I was by myself
Was the resolution a challenge?
Yes no joke a whole day to get the res correctly lol, somehow worked it out with tutorials and docs.
What did you learn?
I learned a lot considering this was both my first jam and my second game I have ever made and it was an awesome experience. (Specially considering I did it in like 3 days cuz I scrapped my frst idea lol im soooo organized.
Comments
You've got the start of a good platformer with excellent collision detection and response. The movement system could use some work. I found it very time-consuming to turn my player around.
If I were a bettin' man, I would say your movement system needs to automatically decelerate the player to zero as if being slowed by friction. That way, when you apply an opposite acceleration, you're starting from zero and not from an existing opposite velocity.
The reason it takes so long for the player to turn around is because you have to cancel out the existing velocity before getting a velocity in the direction you want to go. If you were starting from zero, you would just start moving in the direction you want to go.
Difficult but enjoyable!
The thing I enjoyed the most about this game is that the player plays the game as a slime, which is one of the most common enemies in the game history. I have never thought that playing as a blob of jelly would be this much fun! The audio suits the platformer gameplay, and the visuals are good. The resolution constraint seems to be greatly taken care of either!
Well done!
I like the slightly different take on movement and the visuals but found the controls (especially sliding off platforms) a bit annoying - not a major issue as I'm useless at platformers so hardly the best person to judge! Well done.
very difficult game! Great job though, looked and sounded very good!
I found it hard to control, specifically knowing how much acceleration to apply to land on a platform. I did enjoy climbing the walls, though, and think with some tuning that the movement could be made easier to understand! For 3 days of work, it's a great start to what could be a very inventive game~
I really like the idea of this game. I find the concept of only being able to move while jumping to be a very interesting game mechanic idea! Unfortunately, for me, the actual movement controls are very difficult to get to grips with. The use of acceleration makes the character feel like they’re moving way too slow when starting out, then, after a successful jump or two, feels like they’re going way too fast. In the latter case, trying to correct for how fast I’m moving felt very unresponsive. There’s nothing wrong with accelerating up or down, but it needs some significant adjustment as it is now. I’m thinking movement should be at least as responsive as in the classic Mario games.
Another issue I had was the placement of tutorial text. Over all, I thought the text worked well as an element in the world, but where it was placed was often awkward at best. One I had a particular issue with was at the start of the first level, if you fall to the ground where the dog/beaver/wolverine animal thing was, there’s text that, I think, says something to the effect of “beware of dog”, but I’m not quite sure as I was never able to get close enough to read it.
Like I said, I love the idea of the mechanic, but the controls did not feel like the right kind of responsive for the type of platformer game I think you were going for.
I agree with KryptoPixel that with a bit of tweaking the concept of only getting speed when jumping could be quite interesting.
A solid entry for a first game jam though!
Very unusual and innovative movement, I think with a bit of tweaking this could be a very neat experimental puzzle platformer. I like the graphics as well, the jump and death animations are super charming. Congratulations on your first jam!
Control is a bit too complicated to master, also there seems to be no bounds to generating speed while airborne. The graphics having that strange Moirè-like effect are a bit dizzying and makes it hard to focus. The music loop is also a bit annoying. Interesting things in the game-play like being able to stick to slime on platforms sides or in-game tutorial directly in the levels. Not a bad result for a global dedication of 3 days and being quite new to gamedev!
A thing I considered a big part while making levels was momentum, the player moves slowly but can build up a lot of speed to get through some of the levels as fast as possible but I also think it's true that they are a bit too difficult to master. Thanks for pointing out the dizzying graphics I'll have that in mind too! And thanks for the play :D
Momentum is an interesting mechanic but it has very strict physics attached to it… you cannot create push without something to push against… while airborne it does not physically seems possible to accelerate. If the slime is slippery probably it’s ok you have a very slow start while standing on platforms as there’s not that much friction and that would imply almost no “braking” once in motion… but your mechanics generating acceleration (or momentum) on thin air “literally” makes movement quite odd ;)
For 3 days and alone it's an alright result, bit I'm not a fan of the control though. You can only accelerate in the air and the plaforms seems like they are all made out of ice, it was pretty frustrating to get around the levels. Really like that main menu tho and the font you used for the text.
Congrats on your first jam! The game was too difficult for me, maybe some sort of checkpoint system would be good? The slime is tricky to control but once I realized you can climb on walls/edges I started to have an easier time. Nice job!
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