It is also my first time making one of these, and I'm personally gonna go to the side of making the player feel anxious due to the ambient and player expectation. As in my experience these have been the most upsetting for me maybe for you those are the jumpscares or the chilly story ones, making something that would scare you its the best but consider that if you only playtest it yourself you probs wont get scared knowing all that happens behind the scenes
Recent community posts
Is anyone else like REALLY damn PISSED OFF at the character at the end when he writes and erases stuff just to write like something that's nothing alike and then all you can say is goodbye? like COMEONMANYOUCANDOITSAYITOHMYGOD
Rolling ball game concept isn't a bad concept itself, but I have a few points as a kind of recommendation for future jams/games you make:
- First, consistency. I think you were telling a story with your game but when things change out of nowhere in a non-intuitive way it can confuse the player. In this example the final destination for the player and the camera zoom weren't consistent and it can be confusing at first.
- Second when you join a jam it generally is to make a game with the limitations and the learning opportunities that brings (Also the fun), it would have been harder but possible to make this in an actual 64x64 pixels resolution and would recommend to join smaller and simpler jams too that have less restrictions when starting out.
- The last one is the game itself is not bad, movement is well implemented and level design is not bad either, great for a first game and good luck in the ones that will come! Hoping to seeing you grow in your journey :)
Not a bad game but... it has both assets that don't fit in the 64x64 as well as sub-pixel movement, if you had made it with the limitations it could have been a great submission :/ Apart from that the game is awesome!
Great idea and execution but it feels unfinished, A small tutorial would have made starting much easier as with just pixels it isn't really intuitive what colors mean. Also music would be great for the game.
Making a game for a jam be paid is... not a good idea. I see your game has only been rated once and I think this is the main reason for it. But if you make it free reply here and I'll be happy to play it ;)
Great mechanics, sticky music and good pixel art. But controls are a bit off and it's really difficult to control the player when he runs as he goes too fast to even get used to it, but with a bit of tweaking it could be an awesome game!
A thing I considered a big part while making levels was momentum, the player moves slowly but can build up a lot of speed to get through some of the levels as fast as possible but I also think it's true that they are a bit too difficult to master. Thanks for pointing out the dizzying graphics I'll have that in mind too! And thanks for the play :D