Play game
Your Ship Designing Software's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #208 | 2.582 | 3.333 |
Visuals | #218 | 2.840 | 3.667 |
Authenticity (use of resolution restriction) | #220 | 3.615 | 4.667 |
Overall | #258 | 2.550 | 3.292 |
Audio | #315 | 1.162 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo
Was the resolution a challenge?
Yes, I left it for a task at the end and nothing was working for a long while, but I got it eventually.
What did you learn?
This was my first game using unity so I learned a lot on how to use C#, but I'd also like to think that I know much more about the importance of scheduling.
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Comments
Once I figured out what I was supposed to do, it was a fun little puzzle game. The grid definitely helped. Since the game used the mouse anyways, maybe add buttons to switch screens from build/launch and stuff instead of w/s.
Once I figured out what I was supposed to do, it was a fun little puzzle game. The grid definitely helped. Since the game used the mouse anyways, maybe add buttons to switch screens from build/launch and stuff instead of w/s.
It was a good game. But at first, I didn't know what was going on and how to play. There should be a tutorial at first. And even on your page, there isn't written anything about placing our spaceship. I had to figure out myself that we need a mouse. Other than that, it's fun to play. It's like a strategy game.
Great idea and execution but it feels unfinished, A small tutorial would have made starting much easier as with just pixels it isn't really intuitive what colors mean. Also music would be great for the game.
Seriously cool. You've made some real brain-bending levels. There's a really good balance of logic and trial-and-error. I'd love to see this with a more fleshed out editor - an undo function, restarting levels with your last design in tact, etc.