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A jam submission

Your Ship Designing SoftwareView game page

A puzzle game where you build a (ship?) specially designed to take out every obstacle in a level.
Submitted by Lavalamp — 4 hours, 26 minutes before the deadline
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Your Ship Designing Software's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2082.5823.333
Visuals#2182.8403.667
Authenticity (use of resolution restriction)#2203.6154.667
Overall#2582.5503.292
Audio#3151.1621.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Solo

Was the resolution a challenge?
Yes, I left it for a task at the end and nothing was working for a long while, but I got it eventually.

What did you learn?
This was my first game using unity so I learned a lot on how to use C#, but I'd also like to think that I know much more about the importance of scheduling.

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Comments

Submitted

Once I figured out what I was supposed to do, it was a fun little puzzle game. The grid definitely helped. Since the game used the mouse anyways, maybe add buttons to switch screens from build/launch and stuff instead of w/s. 

Submitted

Once I figured out what I was supposed to do, it was a fun little puzzle game. The grid definitely helped. Since the game used the mouse anyways, maybe add buttons to switch screens from build/launch and stuff instead of w/s. 

It was a good game. But at first, I didn't know what was going on and how to play. There should be a tutorial at first. And even on your page, there isn't written anything about placing our spaceship. I had to figure out myself that we need a mouse. Other than that, it's fun to play. It's like a strategy game.

Submitted(+1)

Great idea and execution but it feels unfinished, A small tutorial would have made starting much easier as with just pixels it isn't really intuitive what colors mean. Also music would be great for the game.

Submitted(+1)

Seriously cool. You've made some real brain-bending levels. There's a really good balance of logic and trial-and-error. I'd love to see this with a more fleshed out editor - an undo function, restarting levels with your last design in tact, etc.