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A jam submission

Lost In TransmissionView game page

It is up to you to fix the space station. Switch between the two ships connected by a radio transmission.
Submitted by Buttercream Dream — 9 minutes, 1 second before the deadline
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Lost In Transmission's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3144.0864.086
Overall#7333.5723.572
Originality#9573.5933.593
Fun#15823.0373.037

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two astronauts are joined together via distant communication and must use this connection to fix their ship.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 63 · Next page · Previous page · First page · Last page
Submitted(+1)

Just a great idea!
Amazing ambiance, the music and art are great, and the easter egg of the little-zilla gives it a spice touch for who participates last year's jam.
It's a impressive work for a 48h jam.

Congrats!

Submitted(+1)

This was like a cool space escape room! I really loved how you employed the theme here. I did brute force the last number of the keypad puzzle, though, and unless there was something I missed, you should think about making its number just a biiiiit clearer.

Also, I'm not sure why you have a whole jump animation since it isn't really necessary, but I could see that being an interesting part of an expanded version of this game!

It's really impressive that you created a cohesive, visually pleasing 3-D environment and believable animations in just 48 hours, along with some sweet puzzles. Great job! 

Submitted(+1)

loved the audio-design and the animations too!
was a nice little puzzle adventure ✿

Submitted(+1)

A very polished game given the 48 hour time limit. I feel as though this could be the beginning of a bigger game. Are there any plans to expand in the future?

Submitted(+1)

it's pretty incredible for 48 hours, one small feedback would be to give the player better feedback when they can interact with something. 

Submitted (1 edit) (+1)

People making 3d games in a 48 hours game jam (including making the assets!) is such a mindblowing thing for me. It feels a lot like an escape room, whith two players guiding each other. Would love to see an ending, because as it is right now it feels a little anticlimatic. Overall, you can see the quality everywhere.

Submitted(+1)

It's easy to get the concept, and a very interesting take on the theme. Art was good and full of tiny details. Puzzles and onboarding are well made. Great job, very clean experience !

Submitted(+1)

I'd love to see a game like this in VR. The hand animations were impressive albeit a little creepy to look at during gameplay. Really nicely done for a tight jam!

Submitted(+1)

Wow i really like this game :), you should maybe just add a little icon to see what to interact with

Submitted(+1)

A unique take on the theme! I like the art of this game, though I think the lighting could be better

The arms were a little higher than they should've been, so it felt weird imagining them. Also, I was stuck at a point, untill I read the game page and found out that I could switch ships again, so I would suggest telling that in-game as well.

Overall an amazing entry to the jam! Great job!

Submitted(+1)

For some reason it was NOT obvious that I could use the radio to switch back to the first player. I thought, "weird that this guy got vitiligo and experienced a time jump. oh well, game jams are weird."

After I figured that out, the game felt a lot better, but I definitely got stuck for a bit. It was kind of cool to have the player actually play the part of communication by finding the answer as one character and the player knowledge transferring to the other via radio. Neato.

Very well done. This looks really polished. I loved the floppy zombie arms and slap animations for everything. It undercut the mood slightly, but it also felt like a breath of humor to lighten it up between the otherwise somber exploration moments. Good job!

Submitted(+1)

This game is really cool, but I struggled for quite a while figuring out what I could interact with. Also, maybe it was just my screen's resolution, but the arms were in...kind of a weird spot on my screen?

Submitted(+1)

The aesthetics of the game are really nice!  I was worried there would be a jump scare somewhere, the environment conveys the intense situation well.  Impressive game submission!

Submitted(+1)

Cool idea, cool music, and amazing visuals!

Submitted(+1)

That was some really cool experience. Good implementation of the concept and a fairly good concept as well. 

Submitted(+1)

Really good game! I like the idea a lot. The graphics were very good... Keep it up!

Submitted (1 edit) (+1)

Very good Game ! Loved the idea. I lost 1 or 2 minutes just playing with the floating boxes ^^.

Small feedback : the first thing I did was pulling the lever, opening the door and then there I go running around exploring & trying to click on everything. I totally missed the computer screen :s. it could be a good idea to attract the attention of the player to it (callback sound or even just text on screen). But maybe it's just my lack of sleep. so if I'm the only one giving this feedback, just ignore it.  ;)

All In all, It is a very good game. I had fun playing.

Submitted(+1)

Good game! It was very confusing before I realised I could only interact in one ship. Thanks for submitting!

Submitted(+1)

Nice split-escape-room concept :)

Incredible graphics, especially given how short the jam was!

Viewing comments 40 to 21 of 63 · Next page · Previous page · First page · Last page