Very polished platformer! everything just felt good well done!
Play game
I Died in a Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.676 | 4.676 |
Overall | #30 | 4.263 | 4.263 |
Fun | #97 | 4.028 | 4.028 |
Originality | #198 | 4.085 | 4.085 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game focuses on a skeleton who's soul is leaving his body, but is tethered him. The soul can't help but be joined to the skeleton, otherwise they both die. Don't keep them far apart or the link keeping them together will break and they both will die.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice to look at and fun to play. Neat idea and I love the use of color, shading, and effects. (Can't go wrong with glowy shrooms) c: Finished the game but didn't know how to reach some of the collectibles.
A few tips for controls would have been nice. And maybe having the walls you can jump climb on be slightly outlined or highlighted somehow would help. I didn't realize I could interact with them for a while. Even if they were a slightly different shade or something, that might be good enough.
Yeah, we ran out of time to do a tutorial sadly. xD; Thank you so much for the feedback though! and by walls you can jump and climb on do you mean the wall jump portions? because all walls can technically be jumped off, though I do agree that it would be smart for us to add something to indicate where you are intended to jump off the walls.
I really wanted to finish this game but during the climb after falling down and having to repeat the wall-jump section 4 times I gave up. The suggestions twiggy88 gave below are really good.
wow wow wow. Forgive me for not even believing this was made in 48 hours. Incredible game jam game. Such a unique idea, such polished art, and super fun mechanics! And not to mention, vast room for expansion with more levels/powerups/ maybe enemies? Truly a perfect game jam game.
I can't help but also notice similarities to my game and I find it interesting that we came up with such similar ideas, but our games are so vastly different from each other with our own unique spins. Hats off to you my friend.
Right!? The fact that ours ended up being so similar but so vastly different at the same time blew my mind when I played yours! We were lucky enough to have a rather large team that all worked together really well, and honestly we were all shocked that we finished it in 48 hours as well. xD; It was our first jam and I feel like we did a really good job splitting up the work in our team. We hope to continue working on it after the jam to fix the bugs and make the gameplay itself more fluid. Thank you so much for the feedback!
Holy moly a 762mb game jam game! That's gotta be the biggest game I've downloaded this jam lol. I've seen this soul tether mechanic in a couple of games this jam but this is definitely the most polished in terms of artwork, sound design and animation. Nice submission!
Wow this is an incredibly polished and impressive entry, quite the 48hr accomplishment, honestly the only criticism I can even come up with is that the soul tether gets stuck pretty easily on objects and corners which makes the mazes you move it through at times a little bit of a pain as well as just getting stuck as you're platforming about. But, man, using the different powerups all feel great, especially like the explosive shrooms when you start chaining rocket jumps together. Not much else to say, but, bravo and well done!
Totally understand and sorry to hear that you couldn't play our game. This was something highly discussed with the team, based on all the feedback. Was our first game jam and we went pretty all out that we didn't consider everything in the 48 hours.
There is actually a gameplay video in case you are interested in what the game is about. I'll message you with an update if you are still interested in playing it once we've optimized the game.
Thank you for at least trying and for letting us know!
Fantastic game - the platforming elements were a lot of fun. I especially liked the "rocket jumping" mechanic : )
An incredible amount of work for 48 hours - well done team!
Awesome game. The look is great. The controls could use a little polishing- maybe a little more vertical gain on the wall jumps- but overall felt pretty solid. Also a recall button for your soul would be nice. The art and levels are really impressive and I like the power up mechanics for the soul a lot. Well done!
A recall button would be an interesting idea! We would need to somehow make it so it won't break some of the puzzles though. Definitely something to think about.
On a side note, I fed off the artwork so much for inspiration on the music and quite impressed as this was my first time working with the team so I feel you on this one!
Thank you for the feedback, suggestion, and for playing our game!
Impressive :O How big is the team that worked on this? Really curious how many artists and programmers it takes to change a light bulb, ahem... i mean make a game like this.
Love how the main menu transitions into the game when you click start. Instantly gives the player feel for how the mouse is connected to the character.
This isn't jam game! It's too good!!!!!!!!
jkjk, i mean it is excellent and it's absolutely incredible that you did this in a weekend!!!
Hat's off to you!
Nice!
This game has absolutely beautiful art and music - masterful presentation, amazing work.
The game has a fantastic presentation and the gameplay given worked with the puzzles. The animations were smooth and the art style is consistent with bright colors when needed to present gameplay mechanics. All of this done in 48 hours is astonishing where it shows the team's ability to do more in the future. I look forward to your future projects and wish you the best of luck.
I... There's nothing to say. This is a full game in itself! It has everything: art, music, gameplay, fun main mechanic, smooth controls, and it fits the theme perfectly. I cannot believe this was made in 48h!
Excellent job!
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