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A jam submission

I Died in a CaveView game page

A game about being one with your soul... just separated
Submitted by Keith Makes Games (@_Cometx5_), DumpsterCuddles, Kochipo, KatZombieBrains, GlimMusic, TylerSerino — 1 hour, 39 minutes before the deadline
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I Died in a Cave's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#114.6764.676
Overall#304.2634.263
Fun#974.0284.028
Originality#1984.0854.085

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game focuses on a skeleton who's soul is leaving his body, but is tethered him. The soul can't help but be joined to the skeleton, otherwise they both die. Don't keep them far apart or the link keeping them together will break and they both will die.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page
Submitted(+2)

Very polished platformer! everything just felt good well done!

Developer(+1)

Thank you so much! I am so happy you liked it! <3

(+3)

Nice to look at and fun to play.  Neat idea and I love the use of color, shading, and effects.  (Can't go wrong with glowy shrooms)  c:  Finished the game but didn't know how to reach some of the collectibles.

A few tips for controls would have been nice.  And maybe having the walls you can jump climb on be slightly outlined or highlighted somehow would help.  I didn't realize I could interact with them for a while.  Even if they were a slightly different shade or something, that might be good enough.

Developer(+1)

Yeah,  we ran out of time to do a tutorial sadly. xD; Thank you so much for the feedback though! and by walls you can jump and climb on do you mean the wall jump portions? because all walls can technically be jumped off,  though I do agree that it would be smart for us to add something to indicate where you are intended to jump off the walls.  

Submitted(+3)

I really wanted to finish this game but during the climb after falling down and having to repeat the wall-jump section 4 times I gave up. The suggestions twiggy88 gave below are really good.

Developer(+1)

Understandable,  a lot of people seem to be having a hard time with the wall jumps.  If you don't press and hold in a direction and just press the jump button it works perfectly but it isn't the first thing players think of xD; Thank you so much for the feedback! I will pass it on to the coders. <3

Submitted(+3)

wow wow wow. Forgive me for not even believing this was made in 48 hours. Incredible game jam game. Such a unique idea, such polished art, and super fun mechanics! And not to mention, vast room for expansion with more levels/powerups/ maybe enemies? Truly a perfect game jam game.
I can't help but also notice similarities to my game and I find it interesting that we came up with such similar ideas, but our games are so vastly different from each other with our own unique spins. Hats off to you my friend.

Developer

Right!? The fact that ours ended up being so similar but so vastly different at the same time blew my mind when I played yours! We were lucky enough to have a rather large team that all worked together really well,  and honestly we were all shocked that we finished it in 48 hours as well. xD; It was our first jam and I feel like we did a really good job splitting up the work in our team.  We hope to continue working on it after the jam to fix the bugs and make the gameplay itself more fluid.  Thank you so much for the feedback!

Submitted(+2)

Holy moly a 762mb game jam game! That's gotta be the biggest game I've downloaded this jam lol. I've seen this soul tether mechanic in a couple of games this jam but this is definitely the most polished in terms of artwork, sound design and animation. Nice submission!

Developer(+1)

xD Yeah we went a little overboard,  but it was so much fun! Im glad you liked it!

Submitted(+2)

Wow this is an incredibly polished and impressive entry, quite the 48hr accomplishment, honestly the only criticism I can even come up with is that the soul tether gets stuck pretty easily on objects and corners which makes the mazes you move it through at times a little bit of a pain as well as just getting stuck as you're platforming about. But, man, using the different powerups all feel great, especially like the explosive shrooms when you start chaining rocket jumps together. Not much else to say, but, bravo and well done!

Developer(+1)

Thank you so much! We defiantly wish we could have figured out why the soul was sticking before the deadline,  the programmers figured it out after the deadline so hopefully after the jam there will be an updated version without the stickiness for everyone to play!

Submitted(+2)

Nice design, polished game and really good mechanics. It is fun to play I like it, the only thing I can say is that the cursor labyrinth slows down the dynamics of the game.

Developer(+2)

Hey EZaki! Thanks for giving ours a go! Yeah we couldn't get the soul to stop sticking to the walls xD we figured out out later,  but by then it was too late to update the file lol I agree with the labyrinth stopping gameplay when all I find myself wanting to do is go go go!

Submitted(+2)

Totally understanding you. I submitted my game 1 minute, 15 seconds before the deadline :D and I didn't noticed my awful "last ship" bug :D It is too weird that we are talking in our games comments simultaneously :D

Developer(+2)

xD You aren't wrong! lol yeah we did the first build like an hour and a half before so we could all try to play and check for any bugs,  and ended up uploading two more times with the last one being five minutes before the deadline xD 

Submitted(+2)

Very nice! Most polished version I've seen yet of the soul tether/character switch mechanic in this jam! Very lovely art, smooth controls, and nice interpretation of the theme! Great work

Developer

Thank you for playing! Our whole team is surprised at how well this turned out (or that we even got to a playable state in 48 hours). It is so heartwarming to see how many people love it!

Submitted(+2)

We had a similar experience, first jam for all of us!

Submitted(+2)

Wow, this game is incredible. The art, the levels, the music, the mechanics, all of them were stunning. Can't even imagine what the lot of you will do when given more the 48 hours. Great job!

Developer(+2)

Thank you so much! There are a lot of things that we wanted to do and change,  and a few things that we totally forgot about in the end but for 48 hours we are so happy with the results. <3 

Submitted(+2)

I can imagine! This was our first jam as well, so the wanting to do too many things and forgetting about some is something I can relate to all too well.

Developer(+2)

I hope everyone takes time to polish the little bits they wanted to do after the jam is over,  I think it would be really fun to re-visit some of these games once bugs are fixed!

Submitted(+1)

I agree!

Submitted(+2)

Made my graphics card crash so I won't be rating sorry, maybe work on optimisation, because my graphics card should be good enough to render graphics like that

Developer(+1)

Totally understand and sorry to hear that you couldn't play our game. This was something highly discussed with the team, based on all the feedback. Was our first game jam and we went pretty all out that we didn't consider everything in the 48 hours.

There is actually a gameplay video in case you are interested in what the game is about. I'll message you with an update if you are still interested in playing it once we've optimized the game.

Thank you for at least trying and for letting us know!

Submitted(+2)

Fantastic game - the platforming elements were a lot of fun. I especially liked the "rocket jumping" mechanic : )

An incredible amount of work for 48 hours - well done team!

Developer(+2)

Thank you so much! The Blast Shroom is def a favorite,  though my favorite is the grapple one because if you get a good jump going you can Tarzan everywhere xD

Developer(+1)

There is definitely a charm to not having a tutorial and discovering things like when you first blast yourself with the fire shrooms. Need to find that balance. Glad you had fun!

Thank you for playing!

Submitted(+2)

I tried to play it but I think my computer is too bad for this ^^ but it looks nice ^^ good job ^^

Developer(+2)

Oh no! Well, hopefully you were able to watch the gameplay video. Thank you for the comment! 

Developer(+2)

We'll definitely need to consider scaling for future releases.

Thanks for trying!

Submitted(+2)

Nice, organized teamwork needed to make this in 48 hours! Congrats!^^

Developer(+1)

Thank you! As a team of 7 with us all working together for the first time we were shocked at how well it went.  It is like we were all using the same two braincells by the end of it all xD

Submitted(+1)

xDD

Developer

Haha, if you could imagine all of us on discord streaming what we were doing and checking in on one another going WOAH at each other's work. We definitely fed off each other's work for inspiration the whole way through.

Thank you for playing!

Submitted(+2)

Awesome game. The look is great. The controls could use a little polishing- maybe a little more vertical gain on the wall jumps- but overall felt pretty solid. Also a recall button for your soul would be nice. The art and levels are really impressive and I like the power up mechanics for the soul a lot. Well done!

Developer(+2)

Thank you so much for the feedback! We defiantly wish that there was a little more time to polish a little more, and I agree a recall soul button would be wonderful.  As one of the artists I'm so happy to hear that you liked the art style we went with! 

Developer(+1)

A recall button would be an interesting idea! We would need to somehow make it so it won't break some of the puzzles though. Definitely something to think about.

On a side note, I fed off the artwork so much for inspiration on the music and quite impressed as this was my first time working with the team so I feel you on this one!

Thank you for the feedback, suggestion, and for playing our game!

Submitted (1 edit) (+3)

Impressive :O How big is the team that worked on this?  Really curious how many artists and programmers it takes to change a light bulb, ahem... i mean make a game like this. 

Love how the main menu transitions into the game when you click start. Instantly gives the player feel for how the mouse is connected to the character.

Developer(+2)

Hello! We had 7 people working on this team with with three artists, three programmers (One of the programmers helped as a sound tech), and one music guy. :) 

Submitted(+1)

impressive :D very cool, turned out super good. This'll probably make it into top 20 this jam

Developer(+1)

Wish I could have contributed more! *drops light bulb for sound fx* xD

Thank you for playing our game!

Submitted(+1)

No don't drop it! you were suppose to change it! lol :D 

Submitted(+2)

This isn't jam game! It's too good!!!!!!!!
jkjk, i mean it is excellent and it's absolutely incredible that you did this in a weekend!!!
Hat's off to you!

Nice!

Developer(+1)

Thank you for playing on stream! I really appreciate the look :)

Developer(+1)

But it is!! Haha, this made me chuckle.

Thank you for playing our game and the response!

Submitted(+4)

This game has absolutely beautiful art and music - masterful presentation, amazing work.

Developer(+1)

Thank you! I'm happy you enjoyed the game :) our art team was wonderful

Developer(+1)

It is really wonderful to hear that everyone is enjoying our game, especially for me seeing all these mentions of the music! This was quite a surprise for me!

Thank you for the kind words and for playing our game!

(1 edit) (+5)

This is an awesome game! I could see myself buying a full length version of this, I'm so amazed by the level of detail in every single aspect of this game even more so knowing that it is made in a game jam. You can see the that this team knows what they are doing!

Developer(+1)

Thanks Nina! It was a crazy stressful time but so worth it. We will be making this a full game so stay tuned :)

Developer

I feel like the game jam brought out the creativity in everyone on the team for sure!

Thank you for the feedback, encouragement, and for playing our game!

(+5)

The game has a fantastic presentation and the gameplay given worked with the puzzles. The animations were smooth and the art style is consistent with bright colors when needed to present gameplay mechanics. All of this done in 48 hours is astonishing where it shows the team's ability to do more in the future. I look forward to your future projects and wish you the best of luck.

Developer(+1)

I'm glad you liked it :) we did a lot of work to make the art and presentation easy, consistent, and beautiful. I'm glad it came through. I'm also glad you were able to pick up on our subtle color cues!

Developer

Cometx5 already said it. xD

Thank you for playing our game!

Submitted(+5)

I... There's nothing to say. This is a full game in itself! It has everything: art, music, gameplay, fun main mechanic, smooth controls, and it fits the theme perfectly. I cannot believe this was made in 48h!

Excellent job!

Developer(+2)

I can't believe it either tbh! Most of the team is still recovering from the lack of sleep we had during this experience. Thank you for playing and I'm glad you enjoyed!

Developer(+1)

As the musician and working with the team for the first time I was just as surprised that the dev/art teams did all that in 48 hours too, lol!

Thank you for the kind words and for playing our game!

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page