Hello Neat Games!
Firstly, hats off to you on pulling this off solo! I quite enjoyed the way this game plays. Onward to the feedback!
Gameplay/Story:
- Pretty straight forward premise at the start which at the same time you planted the seeds for more to come with the demo. I look forward to seeing how the game progresses and if it meets my anticipation.
- The spear mechanic is great in combination with the acorn mechanic so far! It makes me wonder what more you have in store for the games progression as the world expands in complexity as well as secrets to uncover.
- I did notice that the first area left little to no teasers of future mechanics, such as currently unreachable paths and sealed access points, if there are any more mechanics to see later in the game, I would include some hint of this in the demo as it helps players to know that there is more to come and helps build excitement and curiosity.
- I ran into a glitch where I died and the game locked up. here's the VOD. If it doesn't skip to the right spot it's 1:48:20 https://www.twitch.tv/videos/2564528724?t=01h48m20s
Audio:
- The existing sfx sounded good for what I heard but I felt that a lot of audio was missing from the environment and traps. As an audio person myself, my rule of thumb is that everything that moves could have sound. It would be nice to hear sounds from the statues, gears, the electrical traps, the spinning saw blade, platforms and even more from the creatures.
- I felt the intro sequence lacked audio to fit the action and urgency of the situation and left it feeling less excited than I could have about getting into the game.
- The biome music was fitting and added to the anticipation but there were some off moments in the music that sounded jarring and broke the mood. I think it is something that comes with AI tools at it's current stage, which is unfortunate. Still amazing coming from a solo dev though. If you'd like to talk more about adjusting the music, feel free to reach out! The game has a lot of potential and opportunity for a wonderful OST that I hope you will eventually seize it.
Visual:
- As a colorblind player, I generally don't judge visuals like most other do but I approach it from whether or not I as a colorblind player can enjoy your game. From what I saw, there was nothing that affected me negatively or prevented me from enjoying your game. The background did not clash at all with any of the gameplay content. If you ever want someone to test out the visuals for colorblind accessibility I'd be glad to give you some feedback!
- Everything from the artwork and appearance of text, both dialogue and map titles, felt professional and clean.
Other Feedback:
- I'm not sure if there was any purpose to the heal mechanic allowing you to stay charged as opposed to just healing you once it hits maximum. I felt that mechanic could be smoother.
- For an action game, I don't like to usually see solid and straight life bars because then I'd need to observe and pay closer attention to the number of health remaining or make a guess based on how much life I have left. Like Zelda, Hollow Knight, and Ori. Although Metroid itself does use a bar, I prefer how games like Mega Man at least have visible divisions on it. Nothing game breaking but something I figure I could suggest since it doesn't look like you are dealing with large health numbers in the game.
Overall, I really enjoyed the game and hope to get a chance to play the full game!
Thank you for your time and for all your efforts in creating an entertaining game for us to enjoy!
Regards,
- Glim


