Hey Toomylox!
Apologies for the late review!
Gameplay:
- I'm a big fan of bullet hell games and it is always fun learning the mechanics of a new game. If anything this is a really good starting point. At first I found the objective repetitive and a little boring but there is a charm to the constant spawning of new and different enemies while trying to destroy the objectives.
- The progression is great as you make it through newer maps with different design elements.
- Another part of the fun was learning what every weapon does and some of the weapons had some fun and unique uses to help players get through the different types of obstacles. I'm not sure what would work better but having to cycle through the weapons to pick up the ammo for the correct one that you want was a little disruptive and felt like that could have been executed better.
- Dialogue was fun, was especially shocked when I DIED lol.
- Inventory and weapon system tied to the characters is a nice touch, I just wish I could drop or swap amulets.
- Being able to leave a cursor in place is very useful to keep locked on a target such as the objective without having to toggle any sort of target lock.
- Boss fights were a lot of fun, always kept me guessing.
Audio
- I enjoyed the music of this game! It gave it a really good feel without being distracting.
- SFX did what they're supposed to and were well selected as audio queues without being annoying.
Visuals
- As a colorblind player, I base my review of visuals according to how the visuals can affect my gameplay. Most everything in the game was easy to see including the projects with some leaving behind trails.
- The only issue I really had was that the crosshair was slightly difficult to see when over the ice. I personally would like the option to add a black outline to the cursor. It doesn't need to be on by default but it can be an accessibility option that can be toggled by those who desire it.
Other Feedback:
- Wandering the map could be rather annoying for those who don't really remember where to go, A toggle map feature would be a nice addition. A mini-map would be an okay addition as well but that might make things too easy as it might provide too much of a hint of where to go next.
- The mechanic to destroy all the cores can feel rather repetitive but at the same time the different room obstacles and increasing enemy types help keep it fresh. If possible, maybe a room with multiple cores or cores that warp around a bit would help increase difficulty while adding a sense of freshness to the redundant play. Another option is to give the cores some kind of personal defenses.
I really love these types of games, my steam library is full of a few bullet hells and this would make for a great addition! Keep up the development and keep me informed of anything new!
Thank you for your time and for creating a game the we players can enjoy!
Regards,
- Glim