Hi SlyBalto!
Finally found a moment to drop you my feedback here.
So basically this game was a really enjoyable fusion of Burnout, F-Zero, and Mario Kart! Bringing to the table most of the elements that made those games fun. I'm really looking forward to more content as you further expand the game.
I know we spoke about colors (for colorblindness) and music on stream but I figure I'd share them here as well since this is generally what I bring to the table best
Color:
- The abilities/pickups need symbols that correspond with what is being picked up instead of just colors cause well... half the time I had no idea what I had xD
- I mentioned adding an opaque or translucence to the barriers/walls with the arrows as they were a little difficult to see floating with the background.
- Also, mentioned to focus on anything you think is important to gameplay as all the background details did not really disrupt my experience.
Some helpful links and goals regarding accessibility:
- Explanation of types of colorblindness. I especially like to point out the images with the sand where you can switch the colorblindness types. https://www.colourblindawareness.org/colour-blindness/types-of-colour-blindness/ (I personally suffer from both Deuteranopia 80% and Protanopia 40% and those sand image colors look almost exactly the same to me)
- This website is devoted to all kinds of accessibility topics but here's the colorblind article https://caniplaythat.com/2020/01/29/color-blindness-accessibility-guide/
- Lastly a list of games featuring color accessibility options in case you want to check out how they tackled it.https://www.pcgamingwiki.com/wiki/List_of_games_that_support_color_blind_mode
Music:
- Throw something in there temporarily, you can always change it but find something to add to the fun and excitement!
UI/UX:
- Loved that I could see everything well on my ultra wide
- Request an option to have the speedometer and meters in the center like in a car as it was difficult to stay on track while trying to peek off to the bottom corners.
Other things I'd suggest for updates:
- My needs above are definitely outliers and won't affect a huge majority so get to them when and if you can.
- I'd focus on adding more stages and content first before you worry about the above to help attract more players. I'll be around for you to reach out to though when you are tackling the above.
That's about it I think? I'm looking forward to crashing and smashing more so keep me posted!
Thank you for your time and creating such a fun game for everyone to play!
Regards,
- Glim