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Hi Bermrad!

I enjoyed the game even though I died just barely killing the last boss! GAHH! It's a great combination of familiar game genres and designs in a mashup that makes the game uniquely stand on it's own. I know we spoke plenty during my gameplay but here's a quick recap of my feedback for you.

Music/Audio:

  • The music you have is good enough as a filler but I'd definitely be looking forward to what you have in store to add more excitement to the combat. I did mention that I understood that the music shouldn't switch between map and combat cause it would get annoying fast. I was thinking if maybe you could have a layered/dynamic music that the drums and a few instruments persist on the map but more actionable layers would play on top of the map music to add intensity to the fighting. (Check out the left video on my website for an example of the music layers being added during combat and out of combat)
  • One thing that I mentioned stood out negatively was how much the low health effects were affecting the game audio making it harder to hear audio triggers and feel the music, which you mentioned you'd adjust.

Gameplay:

  • Need to fix the map randomization to avoid back to back merchants, especially if her twin would "almost wear the same sexy goblin outfit" as me. Maybe need a few more lines there. xD
  • I'd like a warning on the skills to let you know you don't have enough mana to cast or use the skills.
  • A little warning that removing infected boots after contracting foot disease (avoiding what I said on stream here) was not going to remove the disease in the future =P
  • I think you need some kind of symbol like stars to help those colorblind like me to see that tier/rank of the gear being picked up. I was especially confused by the overall rarity and the color of the text being used on the items.

Visuals:

  • As I had mentioned, I'm a bad judge for most visual outside of commenting on my ability/accessibility to colorblindness, but everything regarding combat, level design, and UI was clear and didn't affect my play outside of the color issues I mentioned in gameplay.

Overall, the game is headed is a really great direction that I feel would attract it's own unique set of players, especially streamers and those looking who enjoy the combat. Keep me posted on any updates!

Thank you for your time and for creating a fun game for everyone to enjoy!

Regards,
- Glim

Hello GlimMusic!

Thank you so much, not only for playing my game, but for playing so many other games for other developers.
I took notes during your stream, and thank you for also writing it here. I've been updating the game and took your feedback into account.

Music/Audio:
I added many more tracks in the game now. The track changes depending on what node you visit. I think it's setup in a nice way so it's not annoying. They smoothly fade in/out.

The low health effect doesn't apply such an agressive low pass filter on the sound anymore either. I'm still tweaking the values but it's improved!

Gameplay:
I did some improvements to the merchants. They are more rare now, and spaced out a bit more. (They can still technically spawn back to back, but not as common)

The mana cost warning is on my to-do list! :)

I've had more people saying they are confused about the tier system for rarities. I could rework it a little so it's more of a universal language unrelated to color.

I also want to thank you for all the suggestions, including the ones about color blindness. I have written it down on my todo-list and will try to figure out how much work it would mean. Possibly try to learn some more about it in my spare time for future projects.

Thanks for the review, playtest and everything else you do! :)

It was awesome to check out your music and if you have any tracks you think could fit my game, just let me know and we'll talk. 

Hey Bemrad!

Just sharing a few links that I find capture my difficulty well.

This one I tend to reference to better explain the types of colorblindness and show that there is more than one. Especially the image with the colored sand where you can click through and compare normal color to colorblindness types.. I am a combination of Protanopia and Deuteranopia... so the two images at first glance look exactly alike... There are some notable things I see different but that is a much longer convo. Feel free to reach out for that one.
https://www.colourblindawareness.org/colour-blindness/types-of-colour-blindness/

This site is full of accessibility documentation and reviews which is pretty cool.
https://caniplaythat.com/2020/01/29/color-blindness-accessibility-guide/

A collective list of games that have some type of color blind mode:
https://www.pcgamingwiki.com/wiki/List_of_games_that_support_color_blind_mode

Regards,
- Glim