Thanks for everything!!!
bermrad
Creator of
Recent community posts
Thank you so much Plabs_!
It was fun for me to watch you play too! Had me laughing out loud a few times 馃槃
Thanks for the awesome review, that's more than I could have hoped for going into this.
In your video, there's a part where you make a goblin fly and land in the cart of corpses. That inspired me to have another look at ragdolls (I did once before and it was a real mess) and I'm happy to say that it's a feature I'm including in the coming patch 馃槃
Thanks again Plabs_!
Hello GlimMusic!
Thank you so much, not only for playing my game, but for playing so many other games for other developers.
I took notes during your stream, and thank you for also writing it here. I've been updating the game and took your feedback into account.
Music/Audio:
I added many more tracks in the game now. The track changes depending on what node you visit. I think it's setup in a nice way so it's not annoying. They smoothly fade in/out.
The low health effect doesn't apply such an agressive low pass filter on the sound anymore either. I'm still tweaking the values but it's improved!
Gameplay:
I did some improvements to the merchants. They are more rare now, and spaced out a bit more. (They can still technically spawn back to back, but not as common)
The mana cost warning is on my to-do list! :)
I've had more people saying they are confused about the tier system for rarities. I could rework it a little so it's more of a universal language unrelated to color.
I also want to thank you for all the suggestions, including the ones about color blindness. I have written it down on my todo-list and will try to figure out how much work it would mean. Possibly try to learn some more about it in my spare time for future projects.
Thanks for the review, playtest and everything else you do! :)
It was awesome to check out your music and if you have any tracks you think could fit my game, just let me know and we'll talk.
Hello again!
Just wanted to let you know that you inspired me to try to reproduce some blocking bugs.
I had a look at the blocking function and there were actually some bugs you could encounter 馃槰
I managed to make the block meter freeze at 0 and never refresh, but I applied some fixes and it works now! 馃槃
I also found cases where you could make it block even at 0 block energy, the animation played but no actual "blocking" took place (also fixed now)
Thanks for letting me know!
Thank you so much!
I had a look at the video, highly entertaining to watch!
One of the Rogues strengths is the ability to evade way more frequently compared to the Warrior, but it seems like you made it by fine without relying on it all the way to the end 馃槃
I will improve the voice lines for the shop events with some randomized greetings.
Also noticed the tooltip in the video that fails to close (on the spellbook event) - I will get right on that.
I will also improve the crow boss very soon, as I've gathered a lot of information on how players perform against him now and got some ideas for improvements (and bug fixes).
The thicc goblin is here to stay so no worries there.
Thank you so much for playing, making the video and this post with feedback!
Thank you for the well-written review and the praise!
The boss fight: Overall, we made the boss fight extra hard because that's where the "demo" currently ends. Hearing you made it this far is awesome!
Blocking not working:
1: timing: (it takes .1 seconds between clicking RMB before it actually starts blocking, releasing RMB ends the block immediately
2: some attacks require a shield to be blocked: We will improve this by adding some pop-up text, as there's no clear explanation anywhere that a shield is required to block projectiles / magic spells.
Please leave us a more detailed explanation if you believe it might have been a bug, as we have not encountered that.
The game has a good concept, and it executes on it well. - Thank you so much! That's so fun to hear! 馃槉
The games visuals are pretty good. Locations are full of background detail that makes them feel realer. - That's awesome to hear. We made some big changes to them in the current update that hit just a few days ago, so we were particularly curious on how that would be received. We expect to improve them even more in the near future.
most of them seem to be fairly low-impact stat increases rather than more exciting bonuses - I have a list of some new effects I wish to add. I know there's currently a lot of lazy implementations that simply raises a stat by X. We have lots of ideas on how to improve on that, and feel free to let us know if you have any suggestions on what you'd like to see!
You can leave any suggestions in our Discord, or as a DM to either me or nallelie
https://discord.gg/mXfXtEBEER
Thanks again for playing the game!
The game got a pretty good core idea (very similar to the game "Forager"), but tons of polish and way more content is needed to make it fun to play.
馃敶 There's no keybindings for the tools/toolbar.
馃敶 Tending to the crops doesn't feel rewarding.
馃敶 Camera movement is choppy when tracking the character.
馃煝Art is cute
馃煝The core idea will work with a better execution
I sent a DM with more detailed feedback and more suggestions on how to improve the game :)
鈿旓笍 Open playtest on Steam! 鈿旓笍
https://store.steampowered.com/app/3787340/Trials_of_Valor/
