Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi Renonsical!

I'd like to start by saying how wonderfully thought out the level designs were! I still need to go back and play this a bit more and knock out the final 3 stages. That said, here's my feedback!

Gameplay:

  • As I mentioned, the levels were masterfully crafted! The progression with each level was not overwhelming and added just a touch more challenge but it shined in making the player feel confident in how to beat the level only to pull the rug right out from under them. 
  • It's unfortunate that knowing the solution to a stage limits the replay value of puzzle games but at the same time that just simply means that we as the players want more. That said, I'm looking forward to what more you have in store with the later stages.
  • Controls were simple and there were helpful reminders that popped up at the right moment like when resetting the stage through the menu a hint would remind the player of the hotkey to reset.

Audio:

  • I know that you mentioned during my stream that there would be different music in the later biomes/stages but for the levels I played, I was left hoping for a little bit more. What I would suggest is that since the player is moving further away from the surface, you could start with some sound of like crickets and wind but the game gets quieter with each stage and you start hearing some other tones. Something to add intensity to the progression.
  • No complaints about the sfx, everything had a sound queue that worked well for the game for my experience.

Visuals:

  • As a color blind player, I am usually not a great judge of visuals so what I primarily give feedback on is how visuals impact my gameplay. The color choices and visuals did not negatively affect my gameplay in any way as I felt there was a clear enough distinction in all the elements in the game so long as I paid proper attention and looked around first. If anything, the breakable walls were the only thing that I could have missed if I were not paying attention to it.

Other Feedback:

  • One thing I noticed was that since I had time constraints to finish as much of the game as possible, I started to feel pressured to get it done which made things slightly more exciting while at the same time I had set a personal goal of clearing the game with as few screwups as possible. I feel like it'd be cool if there were some kind of varying profiles where players can compare their first times completing each stage, taking account time, deaths, and number of moves would help drive all these objectives without forcing the players who don't care to compete.
  • If possible, I'd love to see this as a mobile game so it gives me something fun and challenging to bring along with me instead of playing non-stop gacha and p2w games. On PC, or console your game has a bit of challenge with the wealth of options out there but I feel your game would stand out well as a mobile experience.

Overall, I loved the game and would be looking forward to playing this more!

Thank you for your time and creating such a fun game!

Regards,
- Glim

(1 edit)

Hello!
Thank you for all the praise, it really is good to hear that you enjoyed my game! I spent a lot of time thinking about my level progression and am obviously thrilled to hear that it has paid off. Your stream was a real pleasure to watch, getting to see what people struggle with and what might be a tad too easy is highly useful, and seeing people experience those "Aha!" moments is such a joy. 

Re. feedback:
* Progressing the ambient audio within an episode is a very interesting idea... could provide some auditory variation essentially "for free", since I already have a bunch of ambient noises I use uniformly within each episode. I will almost certainly do something like that. 

* I'm glad the colors didn't pose a problem, but you mentioning the problem reminds me that I have a situation where it could have become a problem later in the game, but now that it's top of mind I can easily design around that using shapes in addition to color.

* The game save system is prepared for having "profiles", but an actual profile system hasn't been implemented. Thanks for mentioning it, helps me prioritize!

* My choice of tech makes a mobile version slightly unlikely, at least in the short term, but one of the primary reasons I want to put this game on Steam is to make it available on the Deck, exactly for that couch experience.

Thanks for playing my game and for the feedback!