Hey there Bucket-full-games!
Thanks again for finding time to join the stream and help me spot and unlock a few things as it helped me enjoy the game a whole lot more! Hopefully the feedback I give would help others enjoy the game as much as I did without the extra hand holding though. Really fun concept and I'm really curious how you would further expand the game at this point. So on to the feedback!
Music/Audio:
- I quite enjoyed the music you selected and sfx you selected for the game, it fit well and some of them had me wanting to go back to specific stages.
Gameplay:
- Was a lot of fun being able to explore the maps and experiencing all the easter eggs included in the game
- The racing element was fun at first but then I couldn't really just enjoy the map whizzing by when focusing on the race or the timers of the seasonal events.
- The seasonal objectives of collecting all the stuff around them map was fun at first but it didn't feel fulfilling to do it for all 3 seasons as there was no clear target for reward other than to beat my own score, Throw is a 1-3 star goal maybe?
- As you mentioned, it wasn't immediately clear that the wheel items were protecting me from the ground obstacles entirely and something could be added somewhere to make that more obvious.
Visuals:
- I quite enjoyed the chair designs and especially the Halloween costumes. The main characters didn't give me too much of a compelling reason to pick one over the other except maybe the bird and turtle.
- The diversity in the map designs were fun and had a bit of callback to various games.
- Some of the letters were hard to read, such as N looking a bit like H and w's looking like a cramped v.
An overall pretty fun game that I could see myself playing multiplayer a bit. I'd say the challenge is simply how tough it is to refine this game to grasp enough attention and bring people back to play it for some good fun when time is such a limited commodity and options are abundant. That said, probably a focus on some kind of online leaderboard, achievements (especially for all the detours like McFood), and a sense of progression/completion would be the next steps even before refining.
Thank you for your time and for creating a fun game for everyone to enjoy!
Regards, - Glim