Hi Devon!
As you know, I had a whole lot of fun experimenting with your game! I had quite a bit of feedback for you as well especially after I've gotten the chance to digest and think about your game a bit more after playing it.
Audio/Music:
- Felt the music was very fitting! Hopefully you could eventually have it as an original soundtrack with a similar style.
- Felt like you could have more sfx for the towers and for the little enemies.
Visuals/UI:
- As a colorblind player, there was nothing that really stood out that would have negatively impacted my game. So long as the colors don't prevent us from enjoying the game mechanics and nothing ruins the gameplay itself, us colorblind players usually have no issues.
- The visuals for the existing content is great and works well for the current stage of development but eventually I'd like to see some time of visual evolution of the maps.
- Sometimes the card that is selected would block the way of the tower placement, consider having the card lift away and be somewhere on the side.
- Consider unlockable skins for the towers and the little enemies
Gameplay:
- Would like to be able to rotate the screen to get a better view of what I was dealing with and to get another angle of how the towers are throwing/affecting the enemies.
- I could imagine some players getting annoyed by the game as they'd like more of a perfect run every time, but I feel like you justly compensated with the amount of health and shield.
- Stages are harder at the start due to lack of towers and felt quite a bit too easy at the end of the stages
- The bomb tower was pretty much all you ever needed to beat this game but the other towers had it's own uses and fun to it. Could use a touch of balancing and time adjustments to make it all work out.
- I love that gravity tower hahahaha OP but could be quite fun especially with other modes and concepts (see other suggestions)
Some bugs:
- As you saw on the stream, I had a bit of crashes. So hopefully that is something that could be resolved
- I put towers in the portal "caves" lol... you already know this one
- Tower got stuck behind the spawn points
- Had to exploit exiting stage and rejoining to deal with terrible card combinations.
Other suggestions:
- I think a part of the charm of the Portal games was how Gladys kind of kept insulting you or making silly comments to lighten up the mood of mistakes which in turn actually encouraged players to experiment and play around more. Wondering if there is another way without directly ripping off and copying the style of Portal to execute the same way.
- Would like unlockable skins on just about everything like the towers and the enemies.
- Modes where you need to get the "enemies" to a target point instead of just blowing them away would make a lot of the towers have greater uses. For example, using that gravity tower to pull all the pills and then dropping them into a funnel, then a fan blowing them onto a platform.
- Maybe some type of pvp or co-op modes but this can come later.
Anyway, really glad I was able to play this and am looking forward to future updates! Keep me posted and stay in touch!
Thank you for your time and for all the devs who create wonderful games for us to enjoy!
Regards,
- Glim