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(+2)

Hi Devon!

As you know, I had a whole lot of fun experimenting with your game! I had quite a bit of feedback for you as well especially after I've gotten the chance to digest and think about your game a bit more after playing it.

Audio/Music:

  • Felt the music was very fitting! Hopefully you could eventually have it as an original soundtrack with a similar style.
  • Felt like you could have more sfx for the towers and for the little enemies.

Visuals/UI:

  • As a colorblind player, there was nothing that really stood out that would have negatively impacted my game. So long as the colors don't prevent us from enjoying the game mechanics and nothing ruins the gameplay itself, us colorblind players usually have no issues.
  • The visuals for the existing content is great and works well for the current stage of development but eventually I'd like to see some time of visual evolution of the maps.
  • Sometimes the card that is selected would block the way of the tower placement, consider having the card lift away and be somewhere on the side.
  • Consider unlockable skins for the towers and the little enemies

Gameplay:

  • Would like to be able to rotate the screen to get a better view of what I was dealing with and to get another angle of how the towers are throwing/affecting the enemies.
  • I could imagine some players getting annoyed by the game as they'd like more of a perfect run every time, but I feel like you justly compensated with the amount of health and shield.
  • Stages are harder at the start due to lack of towers and felt quite a bit too easy at the end of the stages
  • The bomb tower was pretty much all you ever needed to beat this game but the other towers had it's own uses and fun to it. Could use a touch of balancing and time adjustments to make it all work out.
  • I love that gravity tower hahahaha OP but could be quite fun especially with other modes and concepts (see other suggestions)

Some bugs:

  • As you saw on the stream, I had a bit of crashes. So hopefully that is something that could be resolved
  • I put towers in the portal "caves" lol... you already know this one
  • Tower got stuck behind the spawn points
  • Had to exploit exiting stage and rejoining to deal with terrible card combinations.

Other suggestions:

  • I think a part of the charm of the Portal games was how Gladys kind of kept insulting you or making silly comments to lighten up the mood of mistakes which in turn actually encouraged players to experiment and play around more. Wondering if there is another way without directly ripping off and copying the style of Portal to execute the same way.
  • Would like unlockable skins on just about everything like the towers and the enemies.
  • Modes where you need to get the "enemies" to a target point instead of just blowing them away would make a lot of the towers have greater uses. For example, using that gravity tower to pull all the pills and then dropping them into a  funnel, then a fan blowing them onto a platform.
  • Maybe some type of pvp or co-op modes but this can come later.

Anyway, really glad I was able to play this and am looking forward to future updates! Keep me posted and stay in touch!

Thank you for your time and for all the devs who create wonderful games for us to enjoy!

Regards,
- Glim

(+1)

Thank you so much for the detailed feedback and suggestions! We discussed all of this last night, and the pain points you encountered are being prioritized for the next build. 

To reply to a few of your comments:

  • It's great to hear your feedback on the music! We would love to replace this with an OST later in development once our universe/gameplay is a little more defined. It's very tricky to find third-party music that fits and goes well with the other soundtracks.
  • The Gravity Well Tower was definitely pretty powerful in your playthrough! It has a "mass limit" that typically only allows it to carry a limited amount of things, but this limit is clearly set too high for these early waves, lol.
  • The relation to Portal is a bit tricky, of course, but I love that you're thinking about these things! We're both huge fans of the Portal games and think their universe's charm is very fitting for this type of physics game, but we also want to be respectful of their IP and create something new. Over time, I would expect the visual relationship to their universe to soften a bit, but we absolutely want to find new ways to capture that charm. 
  • We love the idea of new game modes and are actively evaluating where they should live in the game. Your suggestions are a really cool twist on the game's mechanics, and we're excited to test them out!

Again, thank you a ton for playing through our game and for being patient with the issues! This has all been so helpful. We'll definitely keep in touch!