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Hello C0rn Soup and Diia Del!

This was a really cute take on the object find genre that I was able to appreciate! Here's my feedback

Gameplay:

  • The placement of the objects in the game were quite fun and playful while not being out of place.
  • Stage progression is a little hard to judge with just 3 stages on the demo and I wish it were maybe 1-2 stages longer to give an idea of how stages might progress as the game advances.
  • Since the items did not change location on a second playthrough, this limits replay value but it does keep the items in their great hiding spots. I feel like this is a good thing though as puzzle games like "The Room" also have limited replay value but it is a large part of the charm. Other games of this genre that randomize placement, start to feel gimmicky.

Audio

  • The music in the menu was cute and simple and honestly I was looking for more of that in the actual stages.
  • The sfx was nice sounding and added to the charm and feel while complimenting the visuals.

Visual

  • The artwork was great and really cute, I feel like this carried the game the most. As a colorblind player I typically don't comment too much about visuals as my handicap doesn't really allow me to be a great judge of quality but I was able to play the game and appreciate what I did see. For us colorblind players, being able to play the game and feel like nothing ruined our experience is our priority and this game was fine in this regard.
  • I especially liked the stage where the image was turned a few degrees, it was fun and made it feel like we were looking from a different perspective. The stage had me turning the head quite a bit and chuckling at the fact.

Other Feedback:

  • I liked how the items on the menu were interactable, I wish there were more objects in the game that reacted similarly!
  • I know there is only 10 stages in the full game but the demo levels did not give me the desire to progress further as I felt as if there wasn't much more to be offered from the game. I mean no offense by this but just honest feedback with hopes you would take this into consideration so that you could possible seek more feedback on what would possibly entice players to keep playing past the paywall. Even a simple message at the end stating please help support your art and game dev for just $2 and unlock the remaining levels might help encourage people to consider it. Another idea is to maybe set some funding goals and release more stages for those who did pay.

That said, I did have fun with what I was able to play and hope you continue to keep creating and developing the game further.

Thank you for your time and for all devs who create games for everyone to play!

Regards,
- Glim