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(+2)

Wow this is an incredibly polished and impressive entry, quite the 48hr accomplishment, honestly the only criticism I can even come up with is that the soul tether gets stuck pretty easily on objects and corners which makes the mazes you move it through at times a little bit of a pain as well as just getting stuck as you're platforming about. But, man, using the different powerups all feel great, especially like the explosive shrooms when you start chaining rocket jumps together. Not much else to say, but, bravo and well done!

(+1)

Thank you so much! We defiantly wish we could have figured out why the soul was sticking before the deadline,  the programmers figured it out after the deadline so hopefully after the jam there will be an updated version without the stickiness for everyone to play!