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A jam submission

Lorenzo's LootingView game page

Submitted by CaptainSub — 37 minutes, 20 seconds before the deadline
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Lorenzo's Looting's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#12033.4863.486
Overall#14093.2573.257
Fun#15033.0713.071
Presentation#15903.2143.214

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Lorenzo (the goblin) joins together with his precious shiny objects, but with one catch: he gets heavier. Each coin drastically decreases his movement speed and increases his gravity, so the player has to strategically join together with the coins at certain parts.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 37 to 21 of 37 · Next page · Last page
Submitted

Not bad. I like how you have to manage your money to get through the levels. That's unique. I got through to level 4. I'm not sure if there are other enemies than the saw blades. But some other enemies would be neat. In terms of current design critiques, the platforms shouldn't crush the player, in my opinion. I think they should be no collision on the bottom so you can jump through like with similar games of this style.

Submitted

Really fun and cool ideas! Great levels also

Submitted

I had a lot of fun with this! The levels were nicely designed in a way to make you think about how much you should be carrying to clear obstacles, and there was a good balance between wanting to carry more and making the hazards harder vs being lighter and making more runs.

There was a bit of confusion on my part that I expected the ATMs to be linked, as in I could withdraw from a different one than I deposited. Maybe something less electronic would make it more immediately clear?

Great job!

Submitted

Great and original concept. You really nailed it with those pixel graphics :) 

Submitted

This is a really really cool concept!  One of the first I've played where being greedy can actually get you stuck, which is very fitting.  

My main feedback is the fact that the levels have a lot of jumps that look like they could be done if my timing was just a little bit better, so I ended up trying the same wrong solution over and over before I realized the real one.  But in 48hrs you managed to make some really pretty art and music on top of an awesome game, so bravo!  

Submitted

I like the concept of linking coins to weight, really unique! The music is also really nice, great job!

Submitted

nice, like the idea of your jump physics connect to the coins you pick up! :)
nice entry, well done! ;)

Submitted

The art style feels very retro! Reminds me of my childhood. The character sprite in particular is pretty nice. I had a bit of trouble with the ATM triggers in the beginning. 

I think the concept is pretty neat, there's more room to explore! 

Good job on creating a game!! Congrats on submitting.

Submitted(+1)

Cute, and I like the idea! The hitboxes for the ATMs seemed a bit finicky. I'd be interested to see what other variations you could make on the mechanic, the early levels seemed to mostly be about depositing most of the coins and then ferrying them to the end one by one (or two by two if you're feeling spicy).

Developer

Thanks for your input! I do agree that it would be interesting to see more levels that took more complex thought in your decisions between ATMs. Thanks for playing!

Submitted

I was stuck for a bit in the beginning but then got to know the concept of depositing and was able to clear the game. Nice concept and art overall. Could use a bit of smooth movement, however a solid entry :)

Submitted(+1)
I loved the art of the game and had a good time solving the puzzles
Submitted(+1)

Hey! Nice game, I like the charm of it, I think is fine that the ATMS are not connected, is impressive that have a level select screen. I think that the hitboxes on the saws are a little to unforgiving, good job.

Developer(+1)

Thanks for the feedback! Yeah, there have been some that are against the non-connection of ATMs while others are for it, so my team and I will have to do some thinking on that part (we'll also take a look at those saw hitboxes xD). Thanks for playing!

Submitted(+1)

Great idea! I really like the game! But its a bit anoying you have to restart the entire level once you die. else to that this is an awsome game ^v^

Developer

Thanks for playing! Yeah, a checkpoint system seems to be something that a lot of people would have liked to see, so I think we'll fix that up after the jam. Thanks for the feedback!

Submitted(+1)

Awesome idea! I think a tutorial would help a lot with this game. Maybe even just write the controls in the game description.

Developer

Thank you for the response! I thought though that we did include instructions for the game, so please double-check in the description of the itch page for the instructions. Thank you.

Submitted

I couldn't seem to get past lvl 1, I couldn't get my coins back

Developer

Press E to deposit at ATM, press Q to withdrawal, lemme know if you still need help after :)

Submitted

I did do that, but I couldn't withdraw from the other atm over the jump

Developer

Coins do not transfer between ATMs if that's what you're having problems with.

Submitted

how am I supposed to do the level then?

Developer

you cant make the jump with two coin but you can with one, depoit one coin at first atm, carry one over to next, deposit that coin, go back and withdraw from other atm, and bring it back to the second atm, withdrawal all 4 coins, and go to exit

Submitted(+1)

Loves:

  • Level select stage in a games jam? Excellent attention to detail.
  • Interesting and unique puzzle design. I like the general concept.
  • Nice looking retro style.

Nitpicks:

  • Prologue font is really hard to read!
  • Is that UGUI? It's mostly obsolete now, replaced by a much better visual Canvas system. Make the switch, you won't regret it.
  • Controls aren't presented on screen anywhere. Had to look up how to access doors!
  • Doesn't cope well with different resolutions.
  • Don't really understand the gameplay at first. Needs a bit more in-game onboarding. Please don't make me read instructions external to the game, I might just quit and move on to the next game.
  • Why don't ATMs transfer coins? I thought that would be an interesting mechanic. Maybe if that's important the visual metaphore should be something else, perhaps a sack, vault or chest?
  • Hitboxes are way too sensitive, and levels are way too hard! No matter how good the puzzle design is, if you can't easily perform the solution it ruins the game.
Developer(+1)

Oh yikes, thanks for bringing those nitpicks up to my attention. A lot of the problems you had I addressed in previous comments, but yeah I do agree we could've made this a lot better. The main two reasons why most of those nitpicks you had aren't implemented are because of 2 things: lack of time to implement and/or lack of programming experience (we're still fairly new at this). I do really appreciate your feedback though, and I hope to improve on those aspects in the future! Thanks for playtesting!

Submitted(+1)

I didn't mean any of the nitpicks to be insulting. Was just hoping you'd take them as lessons for the future. I totally understand the pressures of a games jam limits what you can do. I think you can be proud of your creation, lots of teams tried hard and didn't submit anything. Lots more probably wanted to try but never got started. Just submitting a game is a fabulous achievement in itself.

Developer(+1)

Yeah I totally agree! Sorry if I made my response seem like I thought you were insulting it, I genuinely love any and all feedback. 

Submitted(+1)

nice puzzles and nice mechanic, however it would be cool if there was more interesting music/

Viewing comments 37 to 21 of 37 · Next page · Last page