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Loves:

  • Level select stage in a games jam? Excellent attention to detail.
  • Interesting and unique puzzle design. I like the general concept.
  • Nice looking retro style.

Nitpicks:

  • Prologue font is really hard to read!
  • Is that UGUI? It's mostly obsolete now, replaced by a much better visual Canvas system. Make the switch, you won't regret it.
  • Controls aren't presented on screen anywhere. Had to look up how to access doors!
  • Doesn't cope well with different resolutions.
  • Don't really understand the gameplay at first. Needs a bit more in-game onboarding. Please don't make me read instructions external to the game, I might just quit and move on to the next game.
  • Why don't ATMs transfer coins? I thought that would be an interesting mechanic. Maybe if that's important the visual metaphore should be something else, perhaps a sack, vault or chest?
  • Hitboxes are way too sensitive, and levels are way too hard! No matter how good the puzzle design is, if you can't easily perform the solution it ruins the game.
(+1)

Oh yikes, thanks for bringing those nitpicks up to my attention. A lot of the problems you had I addressed in previous comments, but yeah I do agree we could've made this a lot better. The main two reasons why most of those nitpicks you had aren't implemented are because of 2 things: lack of time to implement and/or lack of programming experience (we're still fairly new at this). I do really appreciate your feedback though, and I hope to improve on those aspects in the future! Thanks for playtesting!

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I didn't mean any of the nitpicks to be insulting. Was just hoping you'd take them as lessons for the future. I totally understand the pressures of a games jam limits what you can do. I think you can be proud of your creation, lots of teams tried hard and didn't submit anything. Lots more probably wanted to try but never got started. Just submitting a game is a fabulous achievement in itself.

(+1)

Yeah I totally agree! Sorry if I made my response seem like I thought you were insulting it, I genuinely love any and all feedback.