Fun game, I really like the art style.
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Joined at the Ship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #713 | 3.767 | 3.767 |
Overall | #1158 | 3.364 | 3.364 |
Fun | #1414 | 3.116 | 3.116 |
Originality | #1877 | 3.209 | 3.209 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is constantly tethered to different weapons, and they have to move them using their momentum. The weapons depend entirely on being joined to the player's ship!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really fun! The presentation was great and the physics felt just right, not too slippery and not too static. The different weapons was a nice touch as well since they felt like meaningful decisions and not just simple upgrades like a bigger wrecking ball. Great game! :)
😆 it's Really fun. Love the Super Arcade vibe. Awesome game 👍
Art styles great and I love the concept of different weapons power ups. I just found them a bit too hard to control at times, it would be fine if they were fast but their quite slow.
The presentation for this one is really good and clean. You can clearly destinguish what is going on in the level. The main mechanic fits very well them, but I kinda wish the ball had more momentum. Idk, maybe I missed something, but the projectile was mostly chilling on the bottom, while I always had the desire to spin it with high speed and smash the enemies. In rest, good entry.
Very well executed game. I got a little sad when I destroyed my health kits hahaha
Very cool game, great job! I dig the aesthetic.
We had a similar idea for the theme but sadly the skills did not transfer and I sucked at this game :p
A cool interpretation of the theme. I really like this retro style and the idea is well implemented.
The weapons really add another level to the game.
The only thing is that you could have put a little bit more work into balancing and the way the enemys behave.
Nevertheless a succeeded game :D
It's definitely a game with "juice", although I found myself trying to avoid every power up besides the gun due to all the physics weapons being too imprecise to control. Good work!
The music is giving me earworms and the retro synthwave art style is so awesome! However the rope-weapon would need a lot of rebalancing to make it more fun than what it is now.
I do love swinging around with physics objects.
However, as soon as I got the gun, the best strategy is to just move as little as possible to get the best aim with the gun.
Looks and sounds great, very polished.
Great that you included different weapons, adds a nice variety to it.
I think the swinging mechanic could be tweaked a bit, felt a bit too hard to get momentum going.
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