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A jam submission

Alien Rush HourView game page

Grapple onto UFOs and asteroids to steal their momentum and crash them into each other!
Submitted by therookies, thelokalnub, t0BEE, MrLaetoli, guserav — 20 minutes before the deadline
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Alien Rush Hour's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#21292.7922.792
Originality#21893.0833.083
Overall#25662.7782.778
Presentation#32152.4582.458

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You tether yourselve to UFOs and asteroids and exchange momentum and change direction, if you cut the connection at the right moment you can hurl yourself towards the goal.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Simple but satisfying game and fun to get to the end at a high speed.

Developer(+1)

Thank you! Glad you liked it. :D

Submitted(+1)

Really cool game! It feels great to build up speed and weave through objects.

Developer

Thanks! Glad you liked it.

Submitted

really cool idea, it feels really cool when you build up a lot of speed and I like how you have the health bars around all of the objects and player so you can easily see how much they have left. I think adding a way to boost yourself forward like a power up or just a rechargeable ability could be cool since if you lose speed its fairy hard to get it back. Otherwise though great job!

Developer(+1)

Thank you very much for your feedback! We thought about adding some kind of ability as you mentioned. Sadly we kind of run out of time. So at the end we prioritised on getting a stable release out. But i am glad you still liked it. :D

Submitted

Interesting idea. I found the tethering mechanic pretty difficult to control, though when I did use it effectively it was satisfying. I also liked it when I blew an enemy up.

Developer

Thank you for your feedback. Honestly we spent a lot of time implementing the tethering mechanic.  At the end we wanted it to feel like a rope. (Our idea was a grappling gun) The visual representation was kind of complicated. So there is still ways of improvment. Anyways i am glad you liked our game! 

Submitted

awesome concept! I got pretty fast at one point 

Developer

Nice to hear that you liked it!

Submitted

Cool idea! Took a minute to figure out exactly what I was doing, but it was fun to build up speed!

Developer(+1)

Thanks! Nice to hear you enjoyed the game.