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Gilel

84
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4
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19
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Thank you! Our team loves enter the gungeon so there's definitely some heavy inspiration haha

Ahh thank you so much for all the kind words! I totally agree about the upgrade idea, who knows, maybe in a future release!

thank you so much, I’m glad you liked it!

Thank you for playing! Yeahhh sorry about that, our dialogue system seems to break when the player respawns, but I'm glad you liked it!

Thank you for playing, I'm glad you still liked it!

Thank you, I’m glad you liked it!

Thank you for playing, I’m glad you liked it!

I’m glad you liked it!
Sorry about that there’s only 11 waves, the win-game screen might have just not enabled

Pretty cool demo! I think it shows some nice promise, and if you keep at it the final version will come out really cool! 

Ahh, thank you for the kind words! 

I totally agree on the potential, I'm definitely going to revisit this game in the future! 

omg tysm im really glad you liked it!! :D

Thank you for the kind words, I'm sorry you had problems with it!

I uploaded a playthrough video on the game's page if you want to see what it looks like / how the mechanics work.

Thank you for playing!

Ahh thank you so much, I'm glad to hear that!!! 

Thank you for the kind words!!

I've been replying to people who are having trouble with the animatronics not moving with this, in case you wanted to try again:

The movement of the monsters is giving lots of people problems 😅
It fully works, its just really confusing. If the alarm is on they automatically will run as far away from the office as they can. When its off, you have to tap (which "scares them") in the opposite direction you want them to go, and every few seconds they'll move. So, if the alarm is off, and they are all at the top of the screen, if you tap at the very top above their rooms and everything, they should go down!

But no worries either way, I'm really glad you liked it! :D

Thanks for playing!

The movement of the monsters is giving lots of people problems 😅
It fully works, its just really confusing. If the alarm is on they automatically will run as far away from the office as they can. When its off, you have to tap (which "scares them") in the opposite direction you want them to go, and every few seconds they'll move. So, if the alarm is off, and they are all at the top of the screen, if you tap at the very top above their rooms and everything, they should go down!

I like it a lot! the controls are really unique, and it was fun to nail enemies with my attack from far away. Great job!!

Cute lil game! I really like the art style, I think this prototype has some great legs!

😭yeah im sorry its so janky but im happy you were able to get to the fight! 

Really cool idea! Having to manage dodging enemies, hitting A on beat, and aiming at the enemies is really fun and a nice challenge!

It might be a little easier if the bass beat was small and on top of the player, that way you could just look at the player rather than looking back and forth between them and the bottom of the screen.

Great game tho good job!!

This is really really cool!!

It's one of the most unique control methods I've seen in a while, and the art is really spooky looking!

My one constructive piece of advice would be, when you click up to kill the enemies, it would be nice if it created the beam attack, even if you weren't lined up below an enemy, as I think it would make killed them just a bit easier.

Otherwise tho, fantastic job super cool and creative game!! 

Ahhh thank you so much for all the kind words, I really appreciate it!!

Hi thank you for the kind words!

Yeah I've heard the movement giving people problems 😅
It fully works for everyone I've had playtest, its just really confusing. If the alarm is on they automatically will run as far away from the office as they can. When its off, you have to tap (which "scares them") in the opposite direction you want them to go, and every few seconds they'll move. So, if the alarm is off, and they are all at the top of the screen, if you tap at the very top above their rooms and everything, they should go down!

I totally get how you can have problems with that tho that's super fair, but im glad you liked the other parts! 

Super creative! I loved that you used both side scroller and top down POVs!

I would have liked a little bit more guidance, like im not sure what that drawing section at the start was for, but it was still really cool to have it in there!

Great job! 

Really cool game! I liked the controls a lot, my only note is maybe it would be cool if your attack had knockback and pushed enemies back a bit, rather than just stunning them for a second.

Otherwise great job!!

Thanks everyone! Yeah that makes sense, I'll just avoid mouse input at all!

Hi!

This question might be a lil silly but I wanted to ask, if I have arrow keys as my "d-pad", would I still be allowed to use mouse movements as an input or does that break the rules by exceeding the amount of input options? 

Thanks for the help!

Oh wow go right ahead, it would be an honor! 

ahh yeah that makes sense, thank you for the help!! 

Hi everyone!

About a year and a half ago I made game called Hibernation: https://gilel.itch.io/hibernation

I get a view or two here or there, but randomly I noticed I've been getting a couple views every single day for like the past week: 

I checked on the analytics and it says the url is: https://yandex.ru/ which I think is a Russian search engine or something. It has videos and links and stuff, so I tried looking on the website but I couldn't find my game or anything.

Anyone with experience with this stuff, do you have any advice on how to see where its specifically posted? I don't want it removed or anything, I think its cool and all! I was just curious and wanted to see if it was a video of someone playing it, or like just a link to it!

I like it! It was a little confusing how to get to the security room, but good job it's well made! 

Super well made! The art and animations are great

I like it!! LOL

The dark souls of cookie clickers. I love dark souls! 

I really like it! The idea is pretty funny and something just makes me want to cheer on the lobster and pray that he gets a little further and might finally escape. Nicely done!

Super unique and cool idea! There's also a great level of immersion. Running into big schools of fish and causing them to disperse is super fun! 

Incredibly cute! I love the presentation, it's super impressive for 48 hours! Also the idea is one of the more unique ones I've seen!

The movement is really unique and the idea of having to control both the player and the obstacles and boxes was pretty fun!

Super cool art style and set up! I wasn't expecting so many options in the shop and variety of characters so super impressive for 48 hours! 

Really polished and fun! The puzzles were also right in the sweet spot of difficulty where it was engaging. Super cool! 

Incredibly well made and cool, just like your videos! Common Pino W