It's a cool idea, but I think it's too hard to control.
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Slimecoil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #794 | 3.704 | 3.704 |
Overall | #1040 | 3.426 | 3.426 |
Fun | #1162 | 3.238 | 3.238 |
Originality | #1590 | 3.335 | 3.335 |
Ranked from 206 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two slimes are joined together with a spring coil.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I think using a spring coil was a really cool idea, its simple but it really adds to the challenge of the game.
Very nice idea. I like how you made this concept work. Great jam game.
This was a neat game! It was a little hard to control, but I guess that's the point here, huh? I wonder if it would be easier to control by having one slime be controlled with the arrows keys and the other being controlled with WASD instead of having to switch between the two characters.
No, those felt OK to me, and the challenge of the spring is essential to the game. I meant the control scheme, in that I had to stop and think about what buttons to press, and in what sequence, to get the outcome I wanted. Something more intuitive, maybe WASD and arrow keys simultaneously (instead of switching), would have let me focus on the game instead of the controls. Or maybe it would be better with a controller?
Did you try different control schemes, or was this just the one that made sense and you stuck with it?
first of all great job
second I like the mechanic it's just very hard to control
Always down for more slime games. I liked the spring mechanic, it reminded me of Knuckles' Chaotix, but it's easier to control here. One problem I had is that sticking to ceilings was really difficult, a lot of the time it seemed to just not work. If some of the issues like that were evened out, this would be really cool.
Thank you! Honestly, we just went with the slimes cause they were easy to animate but I'm happy you liked it :D. Never heard of Knuckles' Chaotix looks fun though. It feels great knowing you found our game easier to control than SEGA's :). And also I had no idea you could stick to ceilings and tried to make it so that you would only stick to the ground below you, so interesting discovery :D I guess I didn't do a great job explaining where you can stick. Thank you though glad you liked it overall <3
P.S. I still can't manage to stick to the ceiling. How did you do it? :D Could you please send a screenshot if possible?
Oh lol, I assumed it was an intentional mechanic
On trying to recreate it, it's much more obvious that it's a bug, here's a gif of it. https://imgur.com/L32EMcn
Good idea. However the physics make them very difficult to control
Really cute! Loved the art! The controls were a bit weird at first, but once you get the hang of it it is pleasently enjoyable, even though it can get frustrating at times. Good work!
I like the concept but it was a bit clunky to control. Overall a nice game, good job!
I like the good feel of this games!
The controls are a little hard for me. Expecially the button layout.
Nice graphics by the way!
A creative take on the theme, but was a bit frustrating to move around. Good work! Sorry I am so bad at your game :\
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