It is. I should have added some kind of landmarks along the way, but the game adds different platform types as you go.
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Depends on how many other ideas are competing with this one. I think it's worth iterating on a little bit and leaning into the reloading mechanic. If it works, there are plenty of other firearm actions that would lend themselves to your game: leverguns, pump shotguns, and others I'm sure you've thought of.
About 1/3 of my firearms are revolvers so I might be biased.
Feels like a lot of different buttons to press for very little reward. I think the idea is good and could be fun, maybe by paring back some of the other mechanics. For example, why does the player need to separately designate a target and fire?
I played it all the way through (with continues), so that's a good sign. Like chillygamesworld mentioned, the movement seems a little slippery; if I let go of an input the player keeps moving in that direction for a moment. The player hitbox isn't obvious (at least to me). Really unique theme and I like the styling overall.
Your comment made me realize something. The most interesting part of the game, which is the implementation of the limitation, is naturally what the player avoids. I didn't do nearly enough to force the player into difficult situations that, I think, are the most fun.
I'm glad you liked it regardless and thanks for playing!
The visuals are absolutely incredible! I love the scientists in the window in the background of every level. The movement does not feel particularly good; that should be the core of any platformer. Great take on both the theme and limitation. Good job!
This brings me back to when I used to drive an ambulance around the city at night at reckless speeds with the headlights off, only flicking them on briefly to scare off the ghosts.
This was a lot of fun and a great take on the limitation!
Great take on the limitation! I considered doing something similar. Having to use the mouse to progress is a little annoying, and the collision shapes on some of the tiles stop your movement abruptly. It looks and sounds great. Good job!
Great aesthetic! The rules seem simple but most of the time I'm not sure what killed me. The additional input on the keyboard is really jarring; it seems small but it really affects UX. I love the concept! Nice job!