Looks like I have a team already. Thanks anyway! And I think you'll be better off without my "art".
phlp
Creator of
Recent community posts
I'd love to collaborate with other people. Maybe you?
I'd mostly like to focus on any one aspect of the game; it doesn't really matter what aspect. You can check out stuff I've made in the past on my itch page. Reach out to me on Discord and let's talk about what we can create!
edit: I found me a team. Good luck everyone!
The core mechanics are really fun. The scoring and progression are not. The two are disjoint and need to be integrated better. For example, unlocking ability cards instead of (or parallel to) score modifiers, merging points with currency, and ending levels on defeating enemy pieces (specific pieces or all). Some nice polish and a great core concept with potential.
Depends on how many other ideas are competing with this one. I think it's worth iterating on a little bit and leaning into the reloading mechanic. If it works, there are plenty of other firearm actions that would lend themselves to your game: leverguns, pump shotguns, and others I'm sure you've thought of.
About 1/3 of my firearms are revolvers so I might be biased.
I played it all the way through (with continues), so that's a good sign. Like chillygamesworld mentioned, the movement seems a little slippery; if I let go of an input the player keeps moving in that direction for a moment. The player hitbox isn't obvious (at least to me). Really unique theme and I like the styling overall.
Your comment made me realize something. The most interesting part of the game, which is the implementation of the limitation, is naturally what the player avoids. I didn't do nearly enough to force the player into difficult situations that, I think, are the most fun.
I'm glad you liked it regardless and thanks for playing!

















