Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

PedroRossi

57
Posts
A member registered Aug 15, 2020 · View creator page →

Creator of

Recent community posts

Overall it's a very polished and fun game and the boss battle at the end is cool. The dice mechanic is pretty creative and gives good rewards. Well done!

Very cool puzzle mechanic and a very good execution. The graphics are beautiful and help a lot on the visualization.

Very good puzzle game and very polished. Well done!

Great presentation and atmosphere. The music and art are really good.

The art and music are really good. The puzzle mechanic is interesting but, while I managed to finish it, I thought it was pretty hard to plan the moves ahead of time and was actually mostly guessing with a general rational direction. Maybe it could be easier if we could see the sides adjacent to the top one.

It's fun. I think the multiplication and division colors are a bit too similar but it works well nonetheless. Why did you choose to cap the score at 999 though? It would be cool to go further.

I like the concept and would like to see more levels with more complexity, it's a good game! The controls are bit weird though, using the mouse buttons to rotate is a bit unusual. Some sound effects for shooting and pressing buttons would also be good. But overall, it's a good game, good job!

This game is amazing! Very cool concept for a puzzle game that also has potential for some action segments. Also very good visuals and music. Loved it, good job!

Man I loved this game! It's a very good concept you have here, I would love to see a full game with this concept. Very good job

It's a nice and cute game, but there are some weird things here and there. There is one platform that does not drags around when it moves, which is very weird. It would be cool to have some sound effects too.

It's a cool simple game, but would to see more complex levels.

It's really cool but the restarts are really holding this one down

This was really and really fun! Very good arcade game that really make's to try it again you lose to beat you score. Simple but really fun, good job!

It look's cool but the resolution is really weird in my computer. After lighting up the first lamp, there is no way for me to continue. Looking at the images, I see there is an arrow on the top corner of the screen which would probably take me to another screen, but it does not appear in my game, maybe it's offscreen because of the resolution.

It's cool but I don't understand the mechanics really well. For example, I did not understand what the collectables do. I think it needs to give the player a bit more of visual or audio feedback to help the player understand what is happening.

I like it. It's a cool concept for a stealth and it's good to have stronger to steal. Good game!

The presentation of this game is really good! The idea of the light originating from your objective is a good and creative way to give the player a general direction of the objective. But I would like to see something more in terms of mechanics.

It's a great twist on a classic genre, liked the game a lot. I do think it needs a bit more of feedback when you take damage because I died sometimes without noticing exactly what happened, but outside of that, it's really cool! With more levels and more enemy variety to steal, it could become even better.

I like this, It's a very fun arcade game! I like that you control two different characters and that they cannot be separated for long while collecting items require separating them. It's a solid concept. One complaint I have though is that the game feels too easy. After getting the hang of the controls, I felt I could keep going forever and I don't think this should happen on an arcade game. Challenge is important in this kind of game to motivate the player to beat their own score. I deliberately stopped playing at 20000 score. If the game got harder with time I think it would be even better. But aside that, it's a really good game!

The concept is cool but it's too hard to control at it's current state

It's cool, but the staff needs to move faster. With the speed it currently has the game is pretty unfair.

This was great! The presentation here is 10/10 really, I love the badly drawn cardboard obstacles! Very charming game.

I liked this one a lot, it's a good concept for a puzzle game. I would like to see more challenging levels using this mechanic. Very good

I really the concept and I think it makes a great arcade game! I missed the ability to rotate the other way around though. If you allowed the player to rotate in both directions you could make the game faster, more frenetic and I think it would be even more fun. 

It seems like a great idea, and the art is AMAZING, but I just can't figure the mechanics out. I think too many runes were introduced on the second enemy and I can't even figure out how to damage it. I also think it's a bit hard to understand what the rune is just by it's art, maybe if a popup text would appear above them when you move your cursor over them saying "fire" or "water" would help. But I do like the concept and think it could be a great game if the runes and mechanics were introduced more slowly.

This game is fun, but the orcs using guns don't seem to attack very often when you order them to.

I like the idea and the art style is cool. Although, I don't think the pieces should explode when you deliver then to the golden place, because they also explode when you stretch the chain too much and failed. Giving the same feedback when the player does a good thing and a bad thing can cause a lot of confusion. I thought for awhile that I was walking too fast and stretching the chain right before delivering them and failing when I was actually doing the right thing, because the feedback for both things wasn't different enough.

Loved the gameplay. At first it reminded of playing worms and trying to use the ninja rope and failing miserably bur I eventually got hang of it and it's just really fun. Challenging but fair. The visuals are also really good. I do think I would like to be able to aim the rope with the mouse though.

Man this was really good! The art, the sound effects and the background music are all awesome and contribute a lot to create a very heavy and immersive atmosphere. The first noise we heard about the intruder was very good in breaking the peace and actually scared me. But I don't think it fits the theme really well.

It's a cool idea, but it get's a bit repetitive. The visuals are great though! Just to warn you, I think I found bug because when only one part of me fell into a pit, I respawned as two full robots.

The visuals are really good

Multitasking - The Game! This one is really cool and I loved it! It's really funny to be struggling to do everything while the down leftmost guys dances like crazy.

I don't normally like visual novels but this one really got my attention all the way through. Very interesting. I don't think I understood everything but it does make think about it. Good job, the art is also very cool.

Came here to try it out after seeing Mark play it! Really good action game, loved it.

Very good puzzle with an interesting mechanic that can be used to make really complex levels. The only complaint I have is that the jump is a bit weird, but it's a minor complaint considering it's a puzzle game. Very good!

I liked this games a lot, it's a great concept! Reminds me of one of the last stages of the first Rayman game. Maybe a bit too difficult, I think giving the player a bit of an edge at the start would balance it a bit more. Very good!

It's a cool game, but checkpoints are really important. I died to the first enemy and was brought back to the very beginning. I also think some simple sound feedback when pressing the buttons would be really good.

Look, I really like the concept here, but I don't think you explored it enough. Imagine if the levels were initially impossible but the player could break it all in pieces and rearrange the in a different way that makes it possible, that would be awesome. But the way it is now, you are just placing the pieces back together the way they were. Also, after rebuilding the level, why make the player restart every time you hit a wall? With fast controls like that, something that should be a simple task becomes really frustrating. 

The controls are a bit clunky and the jump is a bit unstable but it's a nice and creative concept that could be really cool with a bit more of work.