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A jam submission

Super Space Dice BlastersView game page

Shmup - but with dice!
Submitted by Ribbon — 2 hours, 32 minutes before the deadline
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Super Space Dice Blasters's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17243.2733.273
Overall#22832.9392.939
Enjoyment#25802.6362.636
Creativity#26222.9092.909

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enemies drop six sided dice which are collected automatically and can be used by the player to obtain upgrades and heal.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Wow great job! I actually had a lot of fun with this, especially the boss fight and especially once it started spraying bullets absolutely everywhere. It was a fun idea to be able to line up particular dice to get different effects. Although it was kind of tough to be deliberate about particular combinations (in the boss fight at least). Some SFX/music would contribute hugely here! But I really enjoyed this. Great job!

Submitted(+1)

It was a bit unconvertible for me to focus on pressing a button to activate dice, shoot and dodge at the same. I regularly prefer to focus just on shooting and dodging in side scrollers. But I don't think it was a bad thing, just a little bit uncomfy.

Overall it is a good side scroller with a good addition. The fact that you can kinda choose which effect you want is nice itself. Maybe it should be polished and should be tested a bit longer (48 hours is definitely not enough), but in the end, I think it will become a well-polished game with comfortable controls.

Good work!

Submitted(+1)

Fun little pixel shooter.
Peculiar power up mechanics, nicely done.

Submitted(+1)

At first, I was a little underwhelmed by the weak gun. rolled the dice and got this badass explosive cannon. Felt so sick killing those bugs that took so much longer before. The boss at the end was fun too! Multiple phases and everything, great job!!

Submitted (1 edit) (+1)

A nice, fun, little game. Really liked the art and your direction with the theme creating quite a creative game. I did enjoy the added mechanic of different combination dices will lead to different weapons. One problem would be the visual feedback. Knowing when you have low health, what weapon you got and where the boss was coming from would be nice but I understand that you only had 2 days to make it and within those 2 days, you made something quite engaging. The enemy design was visually pleasing especially the boss. Good luck on the jam!

Submitted(+1)

You have a very interesting idea! 

I really enjoyed collecting these combinations. It would be cool if the game itself displayed what combination the player collected.

You might not have had time to make the sounds, but for shmup you could make some visual indicators of where the boss is coming from.

Also, at first, it's not very obvious that the dice flying out in random directions are added to the player themselves (as far as I understand it myself).

It would be cool if they stopped somewhere in the middle of the screen, and the player would already decide which dice to toss out and which to take.

Also a question. I haven't been able to collect this way, but do you have any combinations that aren't mutually exclusive. How would it work? For example, you could collect all values in ascending order and so that all values are even or odd. There should only be one weapon that applies. Or both at once?

Cool name of the game, by the way. When I opened your game page, I screamed the name. Too epic to pronounce boring :D

Developer(+1)

thank you for the feedback, it's very appreciated!
as for mutually exclusive combinations, i give priority to the one that's strongest, and this can actually be seen with the invincibility power up; technically if you get all of the same number it both fulfills the same number condition, but also the all even/odd condition. but since invincibility is rarer and stronger than any weapon upgrade, the first thing the code actually checks for is if it fulfills the "all dice are the same" combination. otherwise, it starts checking the other combinations, which are weapon related; finally if no combination is matched nothing happens other than the player gaining health equal to the highest rolled dice.

Submitted(+1)

Nice game. I love that bullet hell

Submitted(+1)

Awesome game!

Loved the retro art in the game and the mechanics felt smooth and fun to play! It did ramp up in difficulty very quickly but other than that great game!

Submitted(+1)

great game! love how it almost gets bullet hell-y at points with the sheer abundance of enemies, and the dice mechanic was really neat too. very solid submission!

Submitted(+1)

A fun game with a good boss fight. I like the way that different dice combinations determine your weapon - I could see that system being expanded with a lot more combinations!

Submitted(+1)

Overall it's a very polished and fun game and the boss battle at the end is cool. The dice mechanic is pretty creative and gives good rewards. Well done!

(+1)

Creative and polished. Fun, but not super challenging. I never really dipped below half health even against Vena. The missile launcher was fine during the regular rounds but became extremely tedious against Vena. I enjoyed the other weapons a lot more 

Developer

thank you for the feedback, it's very much appreciated!