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A jam submission

Day JobView game page

a fighting/building game
Submitted by SquirtzMD — 26 minutes, 56 seconds before the deadline
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Day Job's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#404.3444.344
Overall#1733.9733.973
Presentation#3914.0004.000
Fun#5293.5743.574

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In addition to being physically connected to an object, your activities effect the battle in the background and vice-versa

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
(+1)

This has to be the most original implementation of the theme that I've seen. Really great stuff.

Submitted

I really like the gameplay and the art is amazing, I think the camera shake is a bit much, but otherwise great job!

Submitted(+1)

Holy there's a lot going on in this game! Cool illustrations and audio! I think introducing the different elements more slowly would help haha I got fired very quickly at first. Also love the idea of combing the building with giant monster fights!

Submitted(+1)

Great concept and a good tackle on the theme :) 

"Hopefully nothing goes wrong today" they say hahaha. 

(+1)

I'm a bad builder but this game is groovy enough that I don't care.

Submitted(+1)

Almost fooled into thinking this would be a casual builder game until only a few seconds later a giant robot is fighting the Godzilla lmao. It was chaotic for me, I don't have enough time to learn the game yet. I'm not entirely sure what I should do but the battle scene was epic and I like the concept of hammering the nail. It's creative. The artwork is on point too! Great job!

Submitted(+1)

Super amazed at your work! The amount of mechanics you were able to include, as well as the artwork you had it great! Even though every single one of your mechanics on their own were very interesting and deserved games of their own, I felt like it took away from the overall experience trying to juggle them all. That could just be me being bad at the game however. Even with that I still found it all super impressive, and especially the swinging mechanic to be really fun to use! I'd love to see something further with this, maybe focused on building and swinging. Overall great game!

Developer

It's not just you, the game was way too hard. I think if I slowed the pacing down and had the difficulty slowly increase instead of starting at 200% the game would have gone over a lot better

Submitted(+1)

Okay now this is on a WHOLE new level.  For one the art was clearly made by professionals.  It looks so polished, and the detail is soooo good.  Just look at the game over screen.  It's amazing.  The plot/premise of the game is so WILD. I love it.  If this game will be in the top 20.  Theres no way it can't 

Developer

Really appreciate the kind words. I'm a bit less optimistic than you, with my slightly finicky controls and way-too-steep difficulty curve I think I might have missed the mark with this one, but I appreciate the enthusiasm!

Submitted(+1)

Wow! Going in to this expecting a calm little building game and suddenly being in the foreground of a massive battle between Godzille and Mechaman! I can't describe the feeling of crazy panic and awe at that moment! Fantastic feeling and great game!

Submitted

I kept clicking on my second screen because the mouse wouldn't focus on the game, it's quite annoying.

Outside of that... Oh my god the GIANTS !!!

Submitted

As others told there were some problems with controls but keeping that aside I loved every part of the game like the scene where there is like a boss fight giving vibes of Power Rangers haha and i really like the size the hammer we are carrying!! Sure a very cool game to be proud of! :D

I'm so sorry to complain about this but the game doesn't "lock" my mouse movements, so I had to disable my extra screens to play. I just wish ONE level of complexity was removed from this to make it easier to handle, like mapping the robot punch and block to keyboard buttons, instead of making me have to leave the tower to press the buttons, OR making the hammer just drive in nails as long as I hit it, instead of having to flip the hammer head, OR making a nail hit not knock the mouse away too hard since I'll accidentally hammer in nails while trying to grapple as I move around the tower.

I got the bad end despite clearing the 100% tower height needed so I'm not sure if I was missing something. The whole thing is definitely some frantic fun though, I loved all the art and it's definitely one of the cooler ideas I've seen in the jam!

https://cdn.discordapp.com/attachments/254910348757303296/854207490924347422/unknown.png
Developer (1 edit)

No need to complain, you're completely right! This may have been an overly-ambitious game and I ran out of time to playtest and difficulty-tweak. The end result is pretty overwhelming and difficult. Also you did win the game end screen got bugged somehow

Submitted(+1)

That was so chaotic I loved it

Submitted

Had some trouble with the controls due to WASD but overall pretty cool game! might be a bit hard, and some stuff would need to be tweaked (like the screenshake amount) but yeah, pretty nice!

Submitted

Very cool and well polished visually. I did find myself having some trouble with controlling the hammer and actually getting in nails, and I found the screen shake a bit too extreme at times. On the other hand I loved the music and art. When it changes to the larger battle it does give a wonderful sense of scale. Had a great time, thanks for making this.

Submitted

Love the concept, but it ramps up pretty quickly and gets hard to manage with so much stuff falling on you! If it was a bit of a smoother ramp up in difficulty it'd be more enjoyable. It looks and sounds great though! Hope you keep working on this one after the jam.

Submitted

Wow, great game! Really loved the concept and execution. Some controls were a little tricky but other than that it looks really good and I would like to see this turned into a full game.

Submitted(+1)

This is absolutely amazing. Putting aside the kind of finicky mechanics of the hammer and the sharp difficulty spike, I couldn't stop smiling when the music kicked in. As soon as I saw the splash art I knew I was in for a treat, but I didn't realize it would be this fun. From the run cycle of the player to the fight in the background. The music was perfect for the theme, and the chaotic The fact that I was still trying over and over again despite the fact it was so hard means you've got something here, and I really look forward to a future version that's super polished! By the way, where can I get that soundtrack???

Developer

our musician created it as part of our jam, here's his info :
Portland.Hortan  https://open.spotify.com/artist/683m1id1nEMhA326glS9Yr?si=4nsj5l6CTF2mNppA5ZVi_Q

Submitted(+1)

I really enjoyed this, it was hard to master the controls but got really fun as I learned more. Also very frustrating in a good sort of way hehe. Great simple storyline and art!

Submitted(+1)

Found the controls really difficult! Really did not see the direction of the game coming. lol. Very nice look for a jam game. Great submission overall!

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page