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A jam submission

GaussieView game page

Submitted by CaptainZoss, Ghostabo, unox, Willian Oliva, jeantigravity — 14 minutes, 8 seconds before the deadline
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Gaussie's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#22842.8763.385
Overall#30262.5713.026
Originality#30712.6803.154
Fun#36432.1572.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is joined together with magnets while he moves. The player is also joined with a box.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+2)

Gaussie is precious... I ADORE the animation of them flopping around in their tank! Great spritework, too. Like one of the other commenters, I had the issue of not being able to continue past the second level, but I'm not sure if it's a bug or if there's only two levels implemented. Regardless, the main magnet mechanic is a very promising. Cheers :)

Submitted(+1)

Super cool idea. I didn't even real the description of the game before jumping in but that first jump tells you everything, so really go level design there for sure. Overall I really liked this game.

Submitted(+3)

Nice art I really liked the main menu drawing and player character, nice presentation, and cute music. I feel like this was a pretty creative interpretation of the theme. And I feel like this would be nice idea to expand into a larger game.

I did encounter a bug that would not let me progress past level 2, the end tunnel would just loop me back to the beginning tunnel. The spikes were fairly easy to see in large groups, but the smaller sets were much harder to see. For a last element of polish I would like it to take a little longer to die, it reloads the level almost instantly which makes it hard tell what caused the death. It was personally a little difficult to remember the space was not the jump control.

Requested Music Critique: (Asked my music friend what he thought) The baseline is pleasing and nice in the main menu, but the high pitch and high volume of the lead is a little grating and makes it hard to hear the baseline. In the main game the music was similarly nice to the main menu music, but without the lead sound interfering. (Speaker was a standard tv)

Submitted(+1)

Really love the art and sound effects on this one! Super cute!
Using magnets to control movement is a really clever idea - I like it quite a lot!

The fall speed was really fast, which made some of the movement really unforgiving, so that's the biggest thing I'd change.

Overall a really good entry though, I liked it!

Submitted(+1)

Great note about the fall speed -- I wasn't sure what was putting me off about the controls until I read your review :)

Submitted(+2)

As neat as this idea was, I think the execution could have been better.
I think the jumping and falling movements could be slower and more forgiving.
Also the level with the spikes below the blue magnet seems to just loop.
The fish character is very cute, but the level could have been more clear in what is represented such as the spikes (maybe thicker) and magnets (more pronounced and perhaps some effect to communicate that).
Ofc once I played through it was obvious.

Submitted(+2)

The game has potential with using the magnets to move around. Unfortunately, I couldn't even finish the first level. Interested in how it would work if it was more fleshed out

Submitted(+1)

I'm stuk on the forth level