no, i used my own dialog system! i could have used twine though, it would have been way better.
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eep sorry but i dont know how to help... i have had reports of the screen going black at this section, but if that happens you can just keep climbing down until things happen. if youre not able to move at all, i'm just as confused as you ):
Thank you! Each circle flashes a little when it's supposed to be hit, but it's difficult to see when you're playing. I think you're right that I could have made it more clear--either that or design the game so that there's no "correct" rhythm to begin with. I made the vocals using a vocoder, it uses a recording of my voice to modulate a synth instrument to sound like the synth is singing :)
Yay, I deforested an entire forest :D
I think the theme of multitasking has a lot of potential... I bet this concept could get very chaotic (in a good way) if it had, say, more chores to complete or distinct enemy behaviors. I liked the particles and SFX when depositing logs, it's very satisfying :)
You're right about it being simple, but I avoided punishment on purpose. I wanted the soothing sounds and visuals you get in response to hitting a note to serve as an intrinsic motivation to play well, rather than an extrinsic scoring system. No score, only vibes :)