What a fun little game! After 9 different scrappers, I finally got 57 score with my dying scrapper To-See-The-Sky. It was hard just getting above 30!
I really enjoyed getting to draw the different locations, and the visuals were very pretty!
Very cool concept! I liked trying to figure out how to place my pieces to not get my guy trapped and crushed, but because the player has such a high jump and a double jump, I never felt at risk of getting stuck. I like the crunchy art style though, and It's cool visually as the piece is coming down.
This is fantastic! Although each of these has been done within other mindbending games, I like how put together they form a unique puzzle in it's own right. I really enjoy the amount of polish you were able to put into a already difficult premise, and all the work you put into adding settings, sound, menus, level selection, and even a timed mode! The puzzles were pretty good, I especially liked near the end (I think level 5? 6?) I experienced a fair deal of glitchiness and lag especially during the portal rooms, but that's expected especially with the extra camera setups. Also, all of this in Godot! It's amazing how much you have been able to push out of Godot. Wonderful work, thank you for the game!
What a great little game! I really enjoyed the modularity of it all, and being able to create a weird mega ship out of these floating parts. It was very satisfying to get the ship to get so much bigger and start clearing out whole sections of space. The first time I played, I thought there was no shooting because none of the components looked like a gun to me. I was expecting a module that had a barrel sticking out similar to the jets, and assumed that maybe there wasn't any shooting and I just had to survive. Otherwise super fun experience!
cool game concept and the aesthetics are fantastic! especially the music. Part of this is probably my lack of skill, but I started finding myself getting frustrated especially in area 2 with the big flying machine chasing me, as I couldn't probably get lined up for the shot while trying to avoid it, and I kept getting a fail after lining up my shot well. (Probably player position was wrong? not sure). Either way, great work!
really nice experience! I liked playing hole-in-the-wall but with cubes, and the music was nice. I unfortunately realized that if i held down and left I could stay the tiniest size forever. If you gave the player some kind of stamina bar so that it limited a player's ability to keep holding a size, I think that would help. Or maybe only allow the correct size to pass instead of any size smaller? Either way, great game!
Great little puzzle game! Some of the puzzles made me restart a few times, and the mechanic of the conveyor belts going away after completing a component really helps add complexity to the solutions. I was able to finish the last level with 5 conveyor belts left! The sound effects and visual effects of everything were super satisfying. Great work!