What an interesting world. I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
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growing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sfx / Music | #2 | 4.286 | 4.286 |
Design | #5 | 4.333 | 4.333 |
Overall | #11 | 3.867 | 3.867 |
Theme | #18 | 4.048 | 4.048 |
Innovation | #33 | 3.476 | 3.476 |
Gameplay | #73 | 3.190 | 3.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The visuals in this game are so amazing. Parallax on the right side of the map was SO satisfying to see in motion. Controls felt really nice, and loved the music and sound effects. An amazing job on this! Great work!
The game's atmosphere is out of this world :) The music and the art style mesh really well together, and the creature's animation is unique and interesting. It really sells the idea that it is some sort of spooky alien creature. I love the dithering that you applied as well. Great job!
The game's atmosphere is out of this world :) The music and the art style mesh really well together, and the creature's animation is unique and interesting. It really sells the idea that it is some sort of spooky alien creature. I love the dithering that you applied as well. Great job!
Wow!!!!! This is one of the most gorgeous games I've seen! I am in love with your art style and the atmosphere of the entire game is hypnotizing. It just feels really immersive which is super impressive. The fact that I have more questions than answers is part of what I love, but I am so curious about the lore now as well! I thought you did a fabulous job with this! Well done!
I'll be honest... I didn't get it, but I enjoyed the vibes. This is a nice style for a video game.
Great spooky atmosphere and visual style, love these kind of games that are about the experience rather than gameplay. Nice use of contextual cameras too. Some kind of narrative would have suited this greatly, but nice job regardless!
Very evocative. Loved the non-specific, nebulous goal state. I wondered: What is the entity that needs to be fed? Why am I feeding them? (These questions do not need answering - that is the point.) Amazing feel and visual look. Well done!
Wow! Very cool, extremely atmospheric game. I am absolutely in love with the art! The colors and style are phenomenal and the music fits perfectly. I just wish it was a little longer because I want to explore this world you made more, I'm definitely going to follow you, can't wait to see what you make next!
One small bug: If you restart the game without returning to the menu, the path to the second area is still visible although the collision is still there (so you still can't progress until the condition is met)
Hey, thanks for the kind words and for the follow! I hope my next projects would be at least not worse than this :) And that I turn someday this little jam game into something bigger. And thanks for bug report, i saw this bug just after submission time was over :) It's strange behavior of AnimationPlayer that keeps the last position of animation after scene is reloaded, and only if it's reloaded from itself, not from another scene.
OMG! The art is awsome!
Are this game 2D? The graphics of the the big creature makes me confuse XD.
I realy love this canvas effect in graphics, it's realy original and beauty.
Congrats for the work! I like it too much!
Suberb art style, sound design and user interface. The gameplay loop falls a little flat, but there is a lot of atmosphere. Would love to see a full game with this art direction.
Thanks! I totally agree that gameplay is almost non-existent, I just started to learn gamedev and godot and trying to take babysteps in learning. I'd love to eventually make some arpg type of game out of it, but it's gonna be a long way :) This project I spent most of the time coding-wise in learning how camera works and how to style ui elements, and it was a lot to grasp!
Very freaky game, amazing visuals. I was entranced just watching the creature..
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