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A jam submission

Eye of Silver (Game Jam Version)View game page

A Bullet Hell where your gun fires every 10 seconds
Submitted by Vulty_24 โ€” 5 hours, 17 minutes before the deadline
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Eye of Silver (Game Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
AUDIO#513.7393.739
THEME#583.7833.783
VISUALS#723.9133.913
OVERALL#813.5653.565
CREATIVE#993.4783.478
FUN#1283.2613.261
EASY TO GET INTO#1903.1303.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
the gun fires every 10 seconds

What was the size of your team?
two people

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://www.youtube.com/user/cashwarior/videos
https://twitter.com/Vulty_doodles

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Comments

Submitted

The music sounds really good, the sound effects as well, there's some nice juicyness here and there

I just took a while to understand where I'm shooting at and why I'm always shooting up, but that's okay

Good job!

Submitted

Very challenging game. I also agree with the sentiment of having multiple, weaker enemies, to make the game a bit easier.

Focusing on dodging and waiting the enemies to die is actually rewarding though, which makes this a good game.

Submitted

Very cool style and music. For me personally way too tough though. I think the idea of attacking every 10 seconds is interesting, but the massive HP bar of the enemies discouraged me from trying more that 5 times. I think the game could benefit from multiple smaller enemies placed around the screen, which one can kill after 1-2 hits. That way the player would also feel further progression as the level becomes easier and one can start focusing on the boss. Other than that, great work! 

Submitted

too hard for me (what a surprise...) couldn't even defeat 1 boss.

I like the aesthetics though and the "10 seconds before you shoot" thing is also not something I've seen yet.

Submitted

I really like both visuals and audio.
But what I don't like is attacking every 10 seconds. It makes the game wayyy too long and the attack also does very little damage. To make it worse the game is very difficult so less advanced players like me can't win.
This game could be so fun if it wasn't this long and difficult :(

Submitted

I really love this game's style, Undertale vibes are always dearing to me. The combat is fun, the idea seems unique and the SFX are really punching and satisfying. Good job!

Submitted

it was a cool game but i didnt really understand how to shoot

but everything else was amazing 

Submitted(+1)

Incredibly-difficult dodging, but I absolutely adore the near-monochrome aesthetic. Great work!

Submitted(+1)

I like the way this game is laid out with the guys outside the arena adding to the battle -it's fun and intense and the music really adds to the overall vibe too -great work! :D

Submitted(+1)

A bit too difficult for me... but I really liked the style and overall mood of the game, well done!

(+1)

Super polished with lots of fun patterns! I did find the sound before the gun fires a little bit hard on the ears, though.

Submitted(+1)

Dude since I saw your game on twitter I got really excited to see the end result. It is a very polished game. The art is nice as well as the sound design and gameplay! A well done entry. It was a bit challenging at first but it was fun.

Congrats!

Submitted(+1)

The sound effects, visual style, and interface get you right into the game. It's very much a bullet hell!

Submitted(+1)

that music tho  <3

Submitted(+1)

This was SUPER cool. I love the simplistic nature of the game, though it did take me a moment to get the hang of it. I think it threw me off that the character aimed their gun away from where I was walking. I ended up always walking downward to point my gun upward to shoot the enemy. I eventually realized I didn't have to do that.. #sigh