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A jam submission

Brotherhood of the DragonView game page

Rescue the other knights of the order to defeat the evil dragon
Submitted by LordDiego — 4 minutes, 21 seconds before the deadline
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Brotherhood of the Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3043.7413.741
Graphics#3183.6943.694
Overall#4443.3613.361
Fun#4563.3413.341
Audio#4593.1653.165
Game Design#5353.2713.271
Innovation#7322.9532.953

Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You must rescue the other Knights of the Brotherhood to gain enough strength to fight the Evil Dragon of the East

Did you write all the code yourself and made all the assets from scratch?
Code: Yes. Models: Almost
The main character and the dragon were 2 models I made a few months ago. Although had to make huge modifications for them to work property as game assets

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Comments

Viewing comments 60 to 41 of 71 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+1)

Fun game ! I liked the graphics and animations. 

I think its a bit too easy though. 

-Your health regenerates way to fast

-Once you get close to a skeleton you just need to spam click and you wont get hit back by it

-The boss dealt no damage to me and I wish the fight was longer ( i like the stun animations though)

Developer

Hello. Glad you like it!

I'll take into consideration all your feedback for the update. Thank you very much!

Submitted(+1)

Short and cool 3d game, cute models and animations, and music seems to be nice, but it played once and never played again(

Developer(+1)

Hi. Glad you like it.
Yes, it doesn't have many replayablility. Didn't have that in mind for this one. Just one small adventure, kill the dragon and it's over.
Even in the update I'm planing to keep it that way.
Thanks for the feedback. I've played your. It's really fun!

Submitted(+1)

I'm impressed by how well your NPC knights behave once you liberate them. The game may have been a tad bit too easy, but I see from one of your previous comments it was difficult to balance. Overall, really nice game to expand upon. Really pretty models and animations too!

Developer(+1)

Thank you for your kind words. Makes me very happy you like my game :)
I'm planing a future update as soon as i have time.

You made a really nice game too!

Submitted(+1)

It was quite fun to play and the music fit the style very well, but I did have a couple of issues, I found the dragon extremely easy to beat, all I had to do was stand behind it and attack, and I think there should be a drawback for spam attacking because you could spam the attack button on the skellies and never get hit,

If you have spare time please consider rating my game and leaving a review as well

Developer

Thanks! Glad you like it.

The dragon difficult: I forgot to rise the HP more than the 50 "testing" points, so it's extremely easy. Plus, run out of time to design a good scenario for the fight (to avoid going behind it and wait the knights kill it for you). Similiar with the skeletons. At first they were impossible to defeat. So I lower their difficult just to make them fair, but I think I made them too easy. Only if you fight them alone, and they outnumber you, they become a challenge.

Thanks again for the feedback. Love your "Limbo" like game!

Submitted(+1)

Brilliant game jam entry. I loved the way the AI knights were really effective. Honestly they might be a bit too OP though, the last couple of fights before the boss, I ran in circles around my allies and let them kill all the skeletons.

And on the boss, lets just say I backed up and didn't aggro the boss at all, and ended up with the victory screen without either dealing any damage to or taking any from the dragon boss! Thanks to the AI knights being able to facetank any of the dragon's attacks with literally no effort.

Not to say I am criticizing your game though! I thought it was an amazing effort for a 7 day jam, and one of my favorites so far!

Developer

Thank you soo much for you kind words! Very happy you enjoy the knights behavior. I know they're not perfect, but I try to emphasize the "stronger together" theme. I realize that when the skellies swarm to you in big numbers, they overwhelm and probably kill you if you're alone. But with them, it turns the tide of the battle completely. I need to make some balance on that for the update.

And the dragon: I forgot to rise the HP more than the 50 "testing" points, so it's extremely easy. Plus run out of time to design a good scenario for the fight (to avoid going behind it and wait the knights kill it for you.

Thanks again for your feedback!

I've played your game... it's just perfect! Congratulations!

Submitted(+1)

This is what I call a perfect game! Superb Job!!

Developer(+1)

Thank you very much for your kind words. It really means a lot for me :)

Submitted(+1)

Fun running around slashing up skeletons! Loved the music and 3d game! I may have been stun locking skeletons by spamming slash. Not sure if I was just lucky or what.

Developer

Thanks! Glad you enjoy playing my game :)
Yes, the knock back has the times set a little higher than it should. I originally intend to add a parry function to the combat, but due the lack of time decided to reduce the attack rate of the skellies to make it easier to reach the dragon.

Submitted(+1)

Really cool game! i liked the concept that you've applied! Really simple but yet really entertaining! i would be really cool if each saved warrior had its own abilite yo activate every once in a while jeje

Great game!

Developer

Thank you very much! Yeah. It was my original plan on the GDD, but wasn't able to implement on time. They were suppose to be different characters with their unique abilities. Hope I can make it on the next update!

Submitted(+1)

Wow! It's a great game and I loved the idea =) I think explaining more where to go at the beginning would have been easier. But in general, you did a great job! 

Developer

Thanks! Absolutely right, my friend. The lack of instruction or map or something was the result of designing the level in 15 minutes, 40 before the deadline. I was planing to make a map with "you are here", but  without a descent level... it was pointless, plus i wouldn't be able to made it in time.

Promise the update will be much more interesting in that aspect.

Thanks for the feedback :)

Submitted(+1)

Cool game, it has nice graphics and good music. I had a lot of fun! I think my biggest critique is that the game feel isn't very good. The sword swing animation looks a little more powerful than a gentle tap of the sword. It's not very easy to tell who's hitting who, especially with multiple allies and enemies in one place. The sound for hitting skeletons isn't very satisfying, I think I would've preferred a sound like the bones being broken.

Also, I felt like having a game over reset the entire game was a bit harsh (I didn't finish the game after having to reset twice, one from clipping out of bounds, the other from a game over). I encountered some buggy stuff (nothing too major), but here are some screenshots:

This house is floating


I can clip out of bounds here

I still really enjoyed this game, and would love to see you expand on it!

Developer(+1)

Thank you soo much for the review! Glad you enjoy at least some things. Too bad you couldn't finished it. It's not a hard game. I tried to make it simple so most players could be able to finish this version.

The bugs: yes... tons of them... That's what happened when you design the hole level in the last 30 minutes of the jam, with the clock ticking.
I run out of time and made the whole level in 15 minutes, so no chance to check for clipping and positioning. My bad :(

Hope you can retry the game to battle the dragon. It's not too hard ;)

I'll take all this things into consideration for the future update i'm planing to do. But as a solo dev with other projects on the run, can't promise when it will be release.

Anyway. Thanks again for playing!

Submitted(+1)

Wait, you made all that in 15 minutes! That's amazing! I'll try and see if I can beat the dragon, but I make no promises. I hope you continue work on this game, but if you decide to word on something else, that's totally fine :)

Submitted(+1)

So I was able to defeat the dragon! By...skipping past all the skeletons, abandoning my allies, and cheesing the dragon from the side...yeah, I'm not proud of it, but hey, it works.

Developer(+2)

Yes. I spend 5 days making, rigging and animating the models. Also coding and tweaking the combat system. Adding the particles system for the smoke and fire (which I've never used before) and composing the music and editing the Sfx....

Suddenly I realize I had just a few hours left and i didn't test the combat with the dragon and the knights. Didn't have any UI. And most important... didn't even had a level!
So at 7:15am (the deadline was 8:00 am local time) and after almost 24hours awake and the whole night coding and fixing bugs, I made THAT... which some considered a level :)

I'm very happy you've reached and defeated the dragon!

Submitted(+2)

Hey, a simple move around and slice game is nothing bad. The graphics are nice and identifiable, with the music being quite fitting. My response is that perhaps the combat is too simple. It's either you click left click until enemy dies or you let your teammates do the job. Other than that, well made game!

Developer(+1)

Thank you! Yes, the combat was intended to be simple for this version. I want everyone could reach the dragon and finish the game. And of course, compared with your fast paced combat, this is like slow motion lol.
But I'm planing to change the difficult for the updated version. With different enemies, each one with a scaling difficult.

Thanks for the feedback :)

Submitted(+2)

cool game I liked its music , the graphics are nice and everything looks beautiful , there are some problems tho : 

1 - i killed the dragon without doing anything i just let my friends kill it

2 - i can play with the health bar (move it with my mouse)

3 - you can see the ground texture repeating itself without smoothing and some houses are half not on the ground

still a good game and i was hooked to the game cause i wanted to see the dragon , and the game's image looks great

Developer(+1)

Thank. Glad you like the graphics :)

About the issues:
1 - Yes... extremely easy, forgot to rise the HP of the dragon, it was in "test mode".
2 - Hahahaha, I didn't see that one! I used a Slider UI and forgot to remove the event system.
3 - Yes, I made the procedural texture myself, and didn't had enough time to process and make it seemless at the edges. Houses and trees I added some of them 30 - 40 minutes before the deadline, so yes... there's definitely big issues I didn't had enough time to check.

Thanks again for the feedback. Will fix everything I can for the update!

Submitted(+2)

Lol! i really liked the graphics! the only thing is you put so much care in everything and used a basic texture for the ground.

I think the skeletons could have a little less health… i did the same mistake in my game :/

if you can, please it out too!

Developer(+2)

Thanks! Weird... the ground is not basic texture. I made it using procedural texture nodes in the shader editor (Blender), combining several noise textures with different scales and a few color ramps.

The idea of the skeletons was they were hard when you face them alone, and easier when confront them with your buddies. But I should have added a attack modifier to the weapons too (which I will in the update).

I've played and rated yours. Great game!

Submitted(+2)

Just amazing!!! I love the visuals and the animations. Coot that the meshrender disables when you stand behind a tree or a building.
I found a path in the woods but there was nothing?!? Did i miss something?

All in all great game, glad that i played it.

Developer(+1)

Thank you very much for you kind words! Makes me happy to read your comment.

The famous path in the woods... lol... no, it's just the result of constructing the forest in 15 minutes... 40 before the deadline and with a few things to do before compiling... at 7:20am after being awake all day and night  :)

But due lots of users discover it... I think it will be "a feature" in the next update.

Thanks again for your feedback.

Submitted(+2)

Nice game! I really like the combat system, it feels very intuitive and the animation for attacks is also great. As others have said, definitely set the music to loop. I also feel like the game is a little too easy, it's not hard to beat enemies by just going behind them and spam-clicking. Nonetheless, this was fun to play!

Developer(+1)

Thank you very much!
About the music, yes... as I mention before, forgot to tag the loop option :(
At first, when I try the skeletons, they look almost impossible, I think I lower they difficult too much. But for the Jam my only goal was everyone could manage to fight the dragon (which I too forgot to change it's "testing HP" and is extremely easy... my bad)

Thanks for the feedback!

Submitted(+1)

Cool game and nice music, but the music should be in loop, as it just stops and then the player just sits in silence (except for those nice skeleton hit sounds).

Developer(+1)

Hey! Thanks for the review! Yes, i forgot to mark the loop option on the Audio Source. While I was testing, the music never run on a full loop, so I missed that. I even wrote a second track, but didn't manage to render and add it in time.

I've played and rated your game. Great entry!

Submitted(+1)

Nice action game. I played two times, normal(defeating each enemy) and speedrun(rush boss).

There are a few potential improvement points base on the current development state I would like to suggest/ask:

  • Player
    • Jumping seems not necessary in this game? Or am I missing something?
      • You can consider adding some flying enemies and the player will need to jump attack to bring them down
    • What is the condition of recovering HP? Defeating enemies?
  • Ally knights
    • They walk too slow, they are hard to follow the player.
    • Not sure if they have their own HP bar?
  • Skeletons
    • Recovery time after being hit is too long, players can 1v1 them with no damage taken.
      • Like other action games, you can consider adding random invulnerable frames to them after being hit by few times.
    • The first attack attempt of the skeleton is a bit weird. Players will definitely being hit if they just walk toward the skeleton (I think most of the new players will do this lol). I have to lure its first attack every time.
    • They are just targeting the player if the player is within a certain area. This makes the player can just run around and let the ally do the damage.
  • Boss
    • IMO this boss is underpowered
    • Players can just sneak to its back and keep stabbing its butt until they win the game.
      • You can consider adding a tail attack to repel characters behind its back.
    • Since the boss will not turn around, the fire attack takes no effect to intimidate the players.
      • You can consider abling the boss to turn around and/or move around.
    • The trample attack does not deal any damage but only stunning the player.
      • You can consider making it deal damage to characters.

Overall, keep up the good work!

Developer

Thank you sooo much for your review! I'll definitely will add much of this improvement you suggest, some of them were in the original GDD, but run out of time for implementing, like the Jumping, there was gonna be platforms to solve mini puzzles to advance  or free allies. I even made the platform models, but was impossible for me to make it in time to design something interesting.
I design the level just 40 minutes before the deadline.

I'm redesigning some of the gameplay mechanics to make it more fun, based on the feedback i've recieved this last few days. And will sure add most of your suggestions.

Hope you can replay it when the update comes out.

Thanks again!

Submitted(+1)

This was a fun game! Small feedback on the graphics is that it would be worth putting in some time to define a style and make sure all the models, textures and shaders fit the same style, it would really spruce up your game.

If you're into cool visuals and narrative-driven games, check out and rate our game as well!

Developer

Hi. Thank you for the feedback! I'm planing to set a standard for the graphics in the future update. Most of the trees and houses are the "need to do some assets fast so I can see how the environment works", and due the lack of time, they stay that way, low poly and not so nice compared to the rest. But I'm planning to improve the existing ones and add new props, always keeping the low poly style, but with some nice textures and shaders.

Again, thank you very much for the feedback.

I've played and rated your game. Very nice experience.

Submitted(+1)

Good use of the jam theme. I liked the models and the music very fancy :) , but I think the music should be in loop. This dragon battle surprised me . It is a very good job, congratullations mate!

Developer

Thanks! Happy you like it!
I forgot to mark the loop option on the Audio Source of the music... my bad :(
Same with the dragon health... should be muuuuch higher than 50HP.
Hope to fix them and improve the gameplay in a future update.
Thanks again and congratulations on your game!

Submitted(+1)

Very nice models and music. My companions were immortal so when I got to the dragon they engaged him and killed without me even hiting him once :-)

Developer(+1)

Thank you! Glad you like them!
Yes, I run out of time to create a good health system for them. I had in mind to knock them and the player should heal them somehow. But barely manage to make everything works in time. Same with the dragon. It was in "dev testing HP", very low health.
The update will be much more interesting

You made a great game too!

Viewing comments 60 to 41 of 71 · Next page · Previous page · First page · Last page