Nice addictive game! I like the theme approach and the level design is really clever. I think that the game maybe punishes the player too much with the enemies. Three hits to kill an enemy is too much, at least on a puzzle game. I would like to find a map too because I couldn't find the last battery. Anyway I had a really good time and this little things don't harm the experience. Well done!!
Picodaddy
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At the begining it seemed a really simple idea but soon it became a very addictive puzzle game with a really polished mechanics and control and great music and plot. I really encourage you to further develop this concept. This can easily became a popular game on Twitch. It is interesting to watch how a player is trying to solve every puzzle and is very fun when the player makes a mistake and have to start form the begining like Jump King or Getting Over it. Congratulations mates!
It's good to play a game with different ideas. I liked the visuals and it seems very polished. As only complain, I would like to see a more interesting ways of using the scaling hability. At the end it seems like some kind of defense action but I didn't find too useful to move in the smaller size for example. Anyway you did a really good job, congratulations!
Bosons are created combining two already combined particles (orange, purple or green). The bosons are white particles (in opposite to the boson tutorial, where they are black xD). And you're completely right, the original idea was a simplified factorio game where you continuously get new items to do more complex combinations and chains to generate more and more energy. The problem was that I couldn't figure out when and what elements we should give to the player to make an interesting progression. As usual, we ran out of time for polishing, but definitelly we will include some kind of endless mode after the jam ends. Thank you so much for the feedback!!
Muy chulo, es un juego sencillito pero que se adapta perfecto a la temática y ofrece algo bastante innovador y entretenido, yo creo que poco más se le puede pedir. Es un gran ejemplo de que una idea buena funciona mucho mejor que invertir horas de programación de sistemas más complejos. Enhorabuena!
Impresionante apartado artístico y una idea muy original. Es una pena que unos cuantos bugs me hayan empeorado un poco el juego, haciendo difícil saber qué hacer. Las combinaciones también me parecen algo escasas haciendo las noches un poco repetitivas, pero también comprendo que es una jam y tampoco hay tiempo. En conclusión, es una idea muy chula con una presentación increíble. Sin duda jugaría a una versión futura.
He de reconocer que me ha dado un poco de pereza al principio con lo de "clicker", pero cuando he visto que había una estrategia y mezcla con habilidad me habeis callado completamente la boca. Es un giro super original y habéis pensado unas mecánicas muy chulas y variadas para ir incrementando la dificultad. Definitivamente mereció la pena el tunel carpiano de hacer click, enhorabuena!
I really loved the atmosphere and presentation. It fits really well with the story. My only problem is that I found it a bit long. I know thats important that the submarine movement was very slow but at the end I felt it too much. Anyway I think is just my personal taste, not a game problem. Congratulations, you really did a very unique and worthy playing game.
Yeah, thats true. We wanted to put batteries on the robot's back to create a well integrated HUD, but then they had to be used as blocks so we had to ballance both and sacrifice some battery width. And I agree with you, some levels are too much punishing. We focused on teach the mechanics but we didnt have time enough to make the levels more confortable. Thank you so much for the feedback, thats really usefull.
This platformer has the most clever level dessing I've seen in years. I played the demo some time ago and it surprised me with an amazingly simple and innovative mechanic. Now, It surprised me again with a lot of new ways of using it, good difficulty progression and a perfect accesibility reminiscent of Nintendo games.
No matter if it is a small short game, it is more worthplaying than almost every other game I've played this year . I'm looking forward to playing the next thing you bring out. Congratullations!