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Picodaddy

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A member registered May 30, 2020 · View creator page →

Creator of

Recent community posts

Nice addictive game! I like the theme approach and the level design is really clever. I think that the game maybe punishes the player too much with the enemies. Three hits to kill an enemy is too much, at least on a puzzle game. I would like to find a map too because I couldn't find the last battery. Anyway I had a really good time and this little things don't harm the experience. Well done!!

I really liked the concept but I think that you should polish the control a little. It's a very good start point and worths further development. Nice job!

Interesting approach of the theme. I enjoyed the puzzles and the way the mechanics are self-explained, I had to struggle whith the last puzzle but at the end I completed it without using a piece hehehehe. Nice job mates!

Simple idea well executed. I liked the toys theme, I think they fit pretty good. I would like to find the input controls during the game instead of using a text block  on the main menu. Impatient players like me don't pay enough attention to texts hehehe. Nice job!

At the begining it seemed a really simple idea but soon it became a very addictive puzzle game with a really polished mechanics and control and great music and plot. I really encourage you to further develop this concept. This can easily became a popular game on Twitch. It is interesting to watch how a player is trying to solve every puzzle and is very fun when the player makes a mistake and have to start form the begining like Jump King or Getting Over it. Congratulations mates!

It's good to play a game with different ideas. I liked the visuals and it seems very polished. As only complain, I would like to see a more interesting ways of using the scaling hability. At the end it seems like some kind of defense action but I didn't find too useful to move in the smaller size for example. Anyway you did a really good job, congratulations!

Oh thank you for tha feedback! We will take it into acount for next builds

Bosons are created combining two already combined particles (orange, purple or green). The bosons are white particles (in opposite to the boson tutorial, where they are black xD). And you're completely right, the original idea was a simplified factorio game where you continuously get new items to do more complex combinations and chains to generate more and more energy. The problem was that I couldn't figure out when and what elements we should give to the player to make an interesting progression. As usual, we ran out of time for polishing, but definitelly we will include some kind of endless mode after the jam ends. Thank you so much for the feedback!!

Great game for speedrunning! You achieved a realy nice control that feels really great when you learn how to do it well. It took me a while to get used to it but then I reach the 6th highscore hehehe. Nice job!

Amazing game, the best I've seen so far. Good using of the theme, nice graphics with great juice and really addictive gameplay. I can't complain at all. Congratulation mates!!!

I love the art, the best I've seen this jam so far.  The camera movement and perspective mecanic are amazingly polished. Congratulations!

Muy chulo, es un juego sencillito pero que se adapta perfecto a la temática y ofrece algo bastante innovador y entretenido, yo creo que poco más se le puede pedir. Es un gran ejemplo de que una idea buena funciona mucho mejor que invertir horas de programación de sistemas más complejos. Enhorabuena!

Impresionante apartado artístico y una idea muy original. Es una pena que unos cuantos bugs me hayan empeorado un poco el juego, haciendo difícil saber qué hacer. Las combinaciones también me parecen algo escasas haciendo las noches un poco repetitivas, pero también comprendo que es una jam y tampoco hay tiempo. En conclusión, es una idea muy chula con una presentación increíble. Sin duda jugaría a una versión futura.

El juego esta genial, pero lo que de verdad me ha volado la cabeza es el efecto de los campos de gravedad cuando pasas. Es un shader o que es eso? Ta to wapo.

Mis congratulaciones, de lo mejor de la jam

He de reconocer que me ha dado un poco de pereza al principio con lo de "clicker", pero cuando he visto que había una estrategia y mezcla con habilidad me habeis callado completamente la boca. Es un giro super original y habéis pensado unas mecánicas muy chulas y variadas para ir incrementando la dificultad. Definitivamente mereció la pena el tunel carpiano de hacer click, enhorabuena!

Thank you so much, Im glad to hear you enjoyed it.
We thought about using cinemachine, but it was more extra work :(

Literally its almost not rated with 6 rates so far hahahaha. Thank you so much for your comment and your rate!

Amazing. The best game of the jam. No more words needed.

(sad_violins.mp3)

Don't worry Im gonna promote you to 6 club ;)

This is a lot of work guys, but I think that was completely worth. I think is a great concept and the best way of use the application limitation. One of my favourites!

I really laughed when it made me write on python hahaha. Its a pitty it isnt finished, I like the concept.

I love the concept and the mechanics. You have very clever level dessigns with very different use of mechanics. Definitelly one of my favourites of the jam.

I really loved the atmosphere and presentation. It fits really well with the story. My only problem is that I found it a bit long. I know thats important that the submarine movement was very slow but at the end I felt it too much. Anyway I think is just my personal taste, not a game problem. Congratulations, you really did a very unique and worthy playing game.

I've already rated your game. 

I like the idea and we have 5 ratings only. If someone else is interested in this rate for rate I will do the same :)

Thank you

Hey thats a simple game but is really funny. My only problem is that I like geese :_(

Anyways good job mate!

O.o  wow, thank you so much, im glad you liked it

You are completely right, we would like to add some checkpoints but you now, we didnt have time enough. Thank you so much for the feedback!!

WOW AMAZING!!! I really got hooked on this game. Challenging but fair, incrediblibly fun. It reminds me to Super Meat Boy, but in the best sense. Here you have a great seed for making a big final game. But just please, change the restart button. I always press it to reload like on shooters.

Really smart dessing. I liked the way you have to place strategically turrets to not stopping shots and the way you should choose between control the camera to watch cell surroundings or to place turrets. Good job!

Yeah, thats true. We wanted to put batteries on the robot's back to create a well integrated HUD, but then they had to be used as blocks so we had to ballance both and sacrifice some battery width. And I agree with you, some levels are too much punishing. We focused on teach the mechanics but we didnt have time enough to make the levels more confortable. Thank you so much for the feedback, thats really usefull.

No waaaaaayyy really? Hahahaha I guess that great geniuses thinks the same way ;)

Hi, here you have our battery life related game. I hope you like it :)

https://kami14.itch.io/lithium-ferrum

There is still a lot to polish before the 1.0 version but I love to heard this messages mate. Definitely I have to fix all those balance problems soon but Im afraid it will take me some time.

Thank you for playing :)

(L)

This platformer has the most clever level dessing I've seen in years. I played the demo some time ago and it surprised me with an amazingly  simple and innovative mechanic. Now, It surprised me again with a lot of new ways of using it, good difficulty progression and a perfect accesibility reminiscent of Nintendo games.

No matter if it is a small short game, it is more worthplaying than almost every other game I've played this year . I'm looking forward to playing the next thing you bring out. Congratullations!

Thank you so much for playing my game! I didn't expect anyone to play it hahaha. I put an response in your video, it was very helpful.

Thank you mate! :)

Thank you mate, more people told me that it feels a bit slow so I will keep it in mind next time :)

Oh thank you, I am glad you liked it :D

Thank you so much for your comment :)