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A jam submission

BRUTAL RECOILView game page

A fast paced hardcore die and retry platformer with a twist.
Submitted by Alambik ⚗ — 22 minutes, 8 seconds before the deadline
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BRUTAL RECOIL's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#54.2864.286
Enjoyment#83.8933.893
Overall#203.6703.670
Concept#293.6073.607
Use of the Limitation#642.8932.893

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Alambik

Software used
Construct 2, FL Studio, Paint.net

Use of the limitation
The player have a multi purpose shotgun for jumping, dashing, shooting and... dying.

Cookies eaten
I ate a ton of pizza, pizza only pizza, ALWAYS pizza.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

This is the nicest game of the jam I've played so far! Super polished, original, and neat. Very hard for me, but I suppose that's part of the fun. :D

Submitted(+1)

this could make a seriously awesome full game, please keep working on this

Submitted(+1)

Oh my gosh please continue the development of this. I can see this becoming an AMAZING speed game! The movement is clean, the feedback is incredible, everything has such perfect weight and "oomf" to it! The visuals are gorgeous as well! Phenominal work!
My only critique would be to give the player some way to reload the weapon on their own, or even just a delay so he doesn't sit with one shot left forever.

Developer

You can actually reload by pressing "SPACE" y'a know, glad you like it.

Submitted

I may be stupid. Excellent game lmao

Developer

Well there are a ton of text in the tutorial, I should made this hint more visible by itself.

Submitted(+1)

THIS GAME IS AWESOME! the art and style, really cool concept. Only use of limitation is not as applicable but its fine. Overall really really great game

Developer (1 edit)

Thx, Why does you think the use of limitation is not applicable ?

Submitted

i think the limitation was multiple applications but you used it as multiple uses of shotgun (but the game was really good), but the limitation is open to interpretation so yeah good job

Developer

Definition of "Application" given by the Cambridge dictionary, that seem like a match to me : )


Submitted (1 edit)

as a wise man once said, "The limitations of game jams are very open to interpretation, unless otherwise said so" :) Also you can try our game if you have free time

Developer

Rated !

Submitted(+1)

Rip and tear until it is done. Very impressive for a game made in a week. it have great graphic and smooth movement

Developer

1 week ? You mean 5 days : ) I hope you had fun

Submitted (2 edits) (+2)

Wow! Great polish on this one, I was immediately impressed when I shot the first bullet.

I think that the tutorial segment could be converted from text to some pictures showing the actions, since there is plenty of room on the walls to have them "carved" into them. It can really help with the intuitiveness in a tutorial.

When doing the first level, I thought that the player speed was way too fast, and found it hard to make small adjustments. In which I was going to note that their acceleration should be lowered. That was until I got to move fast for awhile, and I figured that this was a game that wanted you to move fast. Since the movement felt really good when you were going.

But, I think there is a bit of an issue here, Speed Vs. Precision. There are some really precise saw placements which can make the player come to a halt if they want to get past it, especially if they are unfamiliar with the movement. Having precise jumps isn't a bad thing, but having them so early before the player knows really how to move yet can make it hard for them to enjoy the game.

I think that the general amount of precision should be lowered, and you should let the player fully embrace moving at full speed. Having long straightaways and empty segments for them to just use their speed. This is why level designing for fast speedrun games is so difficult, since they need to be very large to compensate for the speed the player can move at. (Often resulting in a lot of work for players to blow through a level.) But, if you get the player to keep trying to get a better time, that is where you get your value.

I think speedrunning games are at their best when you can complete a level, see the time, and think "I can go faster." And while I did think that I could go faster on some of these levels, they were just too difficult for me to want to do them again, let alone find a optimal route. Having difficult levels is not a bad thing, but you should give the player some levels beforehand with very little ways to die. And then they'll try to get better times and not have to restart the first jump a ton of times, thus learning how to move well.

When designing the first few levels, you should make things that are super simple to you. Since you are the best player of your game. Think of how in other games when you go back to the first levels they are just super easy, that is you.

Many people say that there should be more bullets to shoot. And I think this is a difficult decision. Since if you give them too many, they can just go wherever they want. I do also like the idea of having to plan through where you are going to reload, and where you are going to use your shots. This is definitely a line you will need to test a lot for how many bullets are needed per level.

The amount of times I restarted instead of reloaded was... too many.

How many levels were there? I got to 5 and died in the very last spot.

Great work!

Developer (1 edit)

I believe you said it all :

-Yeah difficulty curve is a bit harsh, I will certainly fill some gaps between levels, LVL2 is way too hard. And maybe shorten the size of the levels ,like in Super Meat boy, with a "unique" concept for each levels.

-Yep, I'm biased as the developer and probably the most skilled person on this game, it's hard to make a proper difficulty without the help of some play-testers other than me.

-About the tutorial, that was exactly what I had think of when I play your game, "Just show, don't tell"

-I learned that it's really difficult to make a good platformer, between camera, acceleration, speed, jumps, momentum, air control, obstacles, so much variables that needed to be perfectly tweaked, mainly when it's a die & retry.

LVL5 was the last one, so we can say that you basically finished game, Thanks for playing and for your feedback, that was really helpful, I appreciate it.

Submitted (1 edit) (+1)

Really cool game! Very polished and fun. I could see this becoming a good speed running game. However, I did think that waiting for reloading was tedious at times and I think that mechanic could be worked on with more playtesting. but that’s a small issue, this was a really well done game. Enjoyed it a lot.

Developer(+1)

Either I give more ammo to player = more speed + more jumps, or I can accelerate the reloading, or (re)allowing mid air reloading. I don't what to do right now.

Submitted

pretty cool game, I'm extremely bad at it and cant get past level 2, but still enjoyable

Developer

Damn, I didn't think people would suffer from the LVL1, I need to make a more subtle difficulty curve I guess...

Submitted(+1)

I found this game very challenging, but that could just be a personal skill issue with platformers lol. Really great sound design and fun gameplay!

Developer

Sorry for the blood, pain and tears.

Submitted (1 edit) (+3)

I have some Skill Issue's -_-

Developer

Or maybe I've got some design ones -_-'

Submitted(+1)

WOW AMAZING!!! I really got hooked on this game. Challenging but fair, incrediblibly fun. It reminds me to Super Meat Boy, but in the best sense. Here you have a great seed for making a big final game. But just please, change the restart button. I always press it to reload like on shooters.

Developer

XD you totally right for the restart key, I also always hit it by mistake myself... that was a reference to Binding of Isaac and it's "R key" item .

Submitted(+1)

Super polished indeed as others already said. One of the best entries no doubt. Really liked all the visual effects and the layout of the levels. I only managed to beat the dev's time on the 4th level:

The rest were just way too difficult for me to get anywhere close. Well except for the last where the dev's time was 12 minutes for some reason =D

Very neat game overall. Quite well made for your first platformer. Keep up the good work!

Developer(+1)

Wow, 00:07 it's completely crazy, you are definitely not a "noob". For the last level, the dev's time is just a placeholder with 1234 digits to preview the size of the text ; ) Thx 4 playin'

Developer(+1)

Ok, so I also manage to beat my own score, I think it's time to put milliseconds in the timer...

Submitted(+1)

it was really fun and challenging , and the effects and game juice are just on another level great job , maybe you could add like arrows indicating where would the player jump if he shoot that would greatly help

Developer

Spoiler : the player go at the opposite direction of the shotgun. Joking aside, arrows would be inefficient for most of the jumps, a curved trajectory preview would be more accurate I guess, but that will completely ruin the difficulty.

Submitted(+1)

Wow one of the best games of this jam. Loved the execution

Submitted(+1)

very nicely polished, snappy controls, like the "super meat boy" vibes. got used to the space in between shots fast, bet this would be killer with a controller (that i didnt connect)
really appreciate the in-game-tutorial texts.

Submitted(+1)

You are getting 5s just for those cinematic effects, amazing game.

Submitted(+1)

This game is very well executed and polished! The gore effects look awesome and the music is very fitting for the game. I also think this has a lot of potential for speedrunning.

Submitted(+2)

Beautiful but indeed too hard for me, I'm no platformer master.

Submitted(+1)

great game. very addictive. brutally difficult. super polished. reminds me of the games I would play online growing up.

Submitted(+1)

The best game but why you do not put checkpoint it is hard. over all nice mechanics nicei dea 

Viewing comments 23 to 4 of 23 · Next page · Last page