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darngeek

95
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A member registered Feb 29, 2020 · View creator page →

Creator of

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Fun little game!
I also quite like the visuals, and the music, think the boat could handle a bit better, but i really like the mechanic of having to choose which side of the boat to shoot from, altho initially i grabbed my mouse and had to go back to instructions, after a bit i quite got the hang of it!
well done!

I really like the name-pun together with the puzzle mechanics, it feels quite new, and not too obvious how to solve, music became a bit repetitive, but i liked that it was there.
You had me at the intro...

Nice little game, liking the stressful music ;-)
I wonder why you opted for the escaping through the gaps in the strings and also being able to slice them at close range, but i quite like the pacing

Character feels a bit heavy and slow at the start, which makes the beginning a bit unforgiving, but you have some fun mechanics along the way that makes it quite entertaining!

Character feels a bit heavy and slow at the start, which makes the beginning a bit unforgiving, but you have some fun mechanics along the way that makes it quite entertaining!

Fun and simple mechanic, easy to pick up, and an impressive amount of content for the time you've worked on this. I think with the longer shapes towards the bottom of the screen things become harder, and you might want to play in to something like L shapes and having to traverse backwards?
but all and all enjoyable!

Cookie tally:
Conquintor: 24
Darngeek: 3
Hurles: 0

Thanks for your feedback! Really good to hear both what you liked and didn't!

We hope to do some more updates to do some of these quality of life improvements, and will take your feedback in consideration for sure!
Can say we noticed some of these issues our selves, but weren't sure when and if we're allowed to push a fix, but good news, there will be one shortly!

Thanks for your feedback! Fantastic list of feedback, we've not had a whole lot of time to playtest, so its very welcome!

We're aware that the browser perf is bad, which was a bit unexpected since the PC build performance was great, so we'll have a look at that as well.

For most of the other issues we've already have done work as well, actually had a lot of features turned off for our submission as they werent complete, including the switching between LMB and RMB for controls/selecting.

Thanks for giving our game a try, we'll post another update soon!

Creative Idea! 
the RTS Controller feels very complete for something you've made in such little time,

If you would consider spending more time on this project i can definitly see the increasing weakness if your energy supply chain being a cool mechanic, having some flying enemies maybe to ignore the terrain but still leave you with a threat?

Feels like you made a lot of content for a jam, nicely done!
I found it quite the struggle to see what to do, as the UI buttons are at a scale i cant read whats on them, but never the less i was able to click my way through quite a significant portion.

Would love to see a fix for that and try some more, regardless nicely done!

Not able to get past the "start" screen, i guess my pc is too old?

Impressive submission!
Very consistent looking artwork,
with snappy controls.
Only remark, i can think of, (and i had to think for a while...)

If the harvesters would be limited to unload with fewer at the same time, and be a bit more expensive or slower to build i wouldnt be able to have such a huge army to steamroll my opponent :-)

Nice submission! your thumbnail does not do your work any justice!

Reminds me a bit of the earlier levels of C&C Nod campaign

Seem to tick all the boxes (Place buildings, Construct units, Obtain resources, Fight enemy and Win condition) 

Thanks for your feedback, you're partially right, we kinda didnt have as much time as we wanted for balancing. altho (with exception of the piercing one having a bug in 0.1.3) upgrading them by clicking edit in the ship shop could get some of the turrets to fire for you.

Thank you for playing our game! we would love to work on a small update fixing some of these issues, so keep an eye out upcomming weeks i guess :-)

We've used our own fork of Godot 3.4, that combines an outstanding pull request which made merging scenes easier for us.
Its public on github if you're interested in checking it out: https://github.com/PumpUpTheJams/godot

Thank you!
good point, i'll see if we can make the reward presented to the player better

Thanks for playing our game!
The ship editing and module upgrading has been a lot of work, and we didnt get all the usability fixes in ontime for the jam ending.
so i completely agree that its more brutal than we wanted it to be.

Nice real time element to a text adventure!

Finished it :-) (for now?)
I quite like the puzzle, and would love to see where it would go. 

Nailed it :D

Fun gameplay, altho the difficulty curve hits you like a brick at the start, thankfully it restarts quite quickly. sadly the music does as-well and had to be muted, just a little to short.

Looks very pleasing, with nice colors and dithering effects.
Quite like it, good job!

Very juicy gameplay, found it quite difficult.

cant seem to start this

CAT!

nice and simple!

Very throwback pixel art like, if the SNES was B&W controls feel responsive, and combat mechanic feels quite good. that said, i kept the dagger i found at the start, which i liked and didnt see a reason to switch up :-) 

some of the skeleton quotes just nailed it.
now go do your job, im playing video games.

(1 edit)

note; the itch.io app doesnt seem to launch this game because of a compression setting, works fine in browser tho. 

Impressive scope for a jam game, chill music vibe, and around the 3rd or so contract you realize previous mistakes and the spaghetti starts. had to use the map a lot to figure out which city is where. 
colors are easy on the eyes and after playing for a while, I'm happy you went with these two, a lot less harsh and fitting with the time period.

Wasn't sure what i was doing apart from trying to get out. creepy environment tho.

Nice! a lot to do, random dungeon, and difficult enemies. as a Rogue like should have.
the dithering shader along with outlines on the skeletons? along with the hard normals, make for quite the art style, which i like. Well done!

Difficult but decently balanced once you get used to it.
the clock is driving me nuts tho, but i guess thats also kind of the point a bit. only survived for 8 loops tho.

CAT! <3

Noo, city is safe, but i wanted to keep upgrading :(
Would love to play this withsomething more responsive than the arrow keys, the rotation felt a bit hard. but the upgrading and time looping made up for it. 

Movement feels a bit sluggish but the puzzles are quite good, clever use of the theme.

Quite peaceful, took me a while what you meant with the instructions.

Tonyhawk grinding prepaired me for this, or so atleast i thought and then i got bitten by a spider.