Play Vita
Vita's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #67 | 2.750 | 2.750 |
Presentation | #70 | 2.750 | 2.750 |
Concept | #81 | 2.750 | 2.750 |
Overall | #91 | 2.500 | 2.500 |
Use of the Limitation | #114 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
None, just me
Software used
Gdevelop 5 - https://gdevelop.io/
Use of the limitation
I incorporated your limitations by using the theme life as a way of talking about repetition and a cycle hence the cycle of life and the rising from the ashes although the other criteria i found was quite hard and so I struggled with trying to incorporated, whoops i noticed i didn't submit the right game. now I have
Cookies eaten
5 pavesi crackers 1 hobnob w. chocolate 1 custard cream
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Comments
I imagine the limitation of "multiple applications" was to be used through multiple applications/repetitions of the gnome's cycle. I sympathize with not being able to fully carry out the planned concept within the given time; been there myself.
For what it is, it can use some polish, but the initial look and feel of the game interest me. It's got a bit of that silent film aesthetic with the text cards. I'd be interested to see what more cycles will bring in terms of changes and story-telling, little things like the flower dying in the second cycle peak my interest. I always enjoy that sort of thing. The story being a bit "confusing" doesn't bother me, I'd say that's part of the appeal.
Visually, it could use some work. The walking animation cycle could use a couple more frames, there could be a bit more animation and visual effects when things happen (such as the boulder appearing, or moving into the next section). Maybe a parallax effect so the background sky moves at a slower pace than the foreground. Things like that.
I adore the art, no exaggeration, and liked the music a lot too. Also cool seeing something in Italian (appreciated and needed the English translations, but wish I didn’t).
I, uh, intensely sympathize with having a complex concept that one doesn’t have time to execute fully (I also descoped quite a bit and wound up with something borderline-incomprehensible), so, in response to your disclaimer – yes, I did find it extremely confusing, but I like the aesthetic a ton, as well as strangeness of the premise, with the gnome trying to find someone’s dog, the abyss, and the idea of a self-perpetuating cycle. I really hope you will create a fuller version after the jam (followed you in case you do!). I also may have missed a lot – pretty new to games like this.
And, yeah, didn’t really see the limitation in there, but the use of the theme was great.
Thank you for your feedback, I will be looking into making it into a full game because of how much I enjoyed making it and just simply ran out of time to implement my ideas fully. Thanks for the support
I really like the art style , but give my Honest feedback : the game proply needs alot mor polish and movement system is too slow and i think you have to show the player your hook idea very first of game , i hope my feedback help you ;)
Thanks for your feedback, I hope that in future projects I will be able to do something similar but better and more polished. The feedback helps a lot, Thank you.
I really like the music, and the overall take on life is quite fitting and creative!
I think the limitation "multiple applications" couldve been applied better.