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A jam submission

Into OblivionView game page

FPS made for Major jam 6: Life | Multiple applications
Submitted by aerial301 — 9 hours, 47 minutes before the deadline
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Into Oblivion's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#34.2004.200
Overall#123.7503.750
Presentation#143.9333.933
Concept#313.6003.600
Use of the Limitation#393.2673.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
me

Software used
GZDoom, Slade, Ultimate Doom Builder, Labchirp, GIMP, Libresprite, Audiotonic

Use of the limitation
Interpreted as multiple uses. The main weapon has 3 mods of operation: attack enemies, clean corpses, and recycle extra health items

Cookies eaten
lots of cookies

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Comments

Submitted(+1)

This is a really good FPS game, I like the graphics and the engaging gameplay! Keep up the good work!

Submitted(+1)

The game is awesome

Submitted(+1)

The game feels really good and is a lot of fun ^^

Submitted(+1)

I've spent some minutes on this game :) I've got an idea about reinforcing the cleaning mechanic. I thin it could be nice to have a monster that can eat the remains of the others and becomestronger and stronger by doing eat. So you'd have to focus them as soon as possible while dodging other projectiles or force you to clean in the middle of the battle which can be risky :)

Submitted(+1)

Cool game. I do want to note that the balance here feels really weak. The enemies are weak and easy kill, they drop so much stuff, that you can upgrade everything quickly. And the turret seems to just defeat the purpose of cleaning up the bodies, as it does it for you. 

Submitted(+1)

Hey good work, first FPS I've played where you have to clear the bloody mess you left behind you. Also I love the health recycle mechanic, that's really clever from a game design perspective. 

My only complain about the game would be the lack of upgrades (what did I do with all that money ?!), the simple level design, and the overall easiness of the fights, there are too many heart drop and enemies are not so dangerous, when you camp in a room like a scum. Great stuff.

Submitted(+1)

This game is so sick! I love the different uses of the gun and how you visualized that. The only thing I dislike is the shop keeper as I found it hard to read and confused. But the feedback is so nice when you shoot and etc. Cool game and Doom is great!

Submitted(+1)

This game is great! I especially like the feedback you get from shooting enemies. The game also looks great!

Submitted (1 edit) (+1)

I think I am addicted. I really like how smooth the movement are and how well it feel to aim around. The graphic are great too.

Submitted(+1)

1,405,200 points!! 17 cleared floors!! I could've done more but I got aggressive near the end and I gotta do other things lol. Amazing game, I had so much fun

Submitted(+1)

this game is genuinely so good


i love the art, the controls, the overall game feel, the use of the limitation, i could go on and on


that said, there are also some problems

- visual noise: especially as you clear more floors, it gets VERY visually noisy with coins flying at you, turrets shooting, enemy projectiles, muzzle flashes, corpses and enemies every, etc. It would be nice if some of this visual noise was reduced a bit, also some of the monsters would get covered up by or blend in with the corpses which made it hard to see them

- sameness: each level is pretty much exactly the same as the previous one, but with more enemies. This is a game jam game so i won't really knock for you this one since level design takes a while, but if you ever plan on expanding on this game it could be really cool to invest time into things like procedural generation to create more unique levels

- lack of exploration incentive: This kind of builds on the previous one, but there isn't much reason to explore at all. Since all the levels are the same and all the enemies just come to you, there isn't much reason to leave the main room or explore much at all. It would be nice if farther away enemies sort of stayed in their area, and maybe you could add little loot boxes and such around the map that have upgrades, coins, health, and maybe even new eapons


But don't let these critiques make you think this game isn't amazing, i absolutely loved playing this game! I completed tens of floors, got every upgrade, and collected tens of thousands of coins, I'm not sure what it was exactly, but something about this game had me hooked, amazing job!

Developer(+1)

Thank you very much for the detailed feedback! Glad you enjoyed the game!

Yeah I definitely should've spent more time on the levels layout. It is kinda hard to get good procedurally generated maps with the doom engine since the scripting language is very limited and the level's sectors can't be created at run time. So the whole map layout has to be created first and then at run time sectors get randomly opened/closed. There is a neater way to do this with portals and prefab sectors but I didn't have time to look into that.

Thanks again for playing and for the feedback! I really appreciate it!

Submitted(+1)

This game is very well executed! Nice art, and I think the gun that has multiple use has a lot of potential. Also, very ecoresponsible concept! I found the game very hard, but I'm not used to those kind of games (doom like)