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(+1)

Cool game, it has nice graphics and good music. I had a lot of fun! I think my biggest critique is that the game feel isn't very good. The sword swing animation looks a little more powerful than a gentle tap of the sword. It's not very easy to tell who's hitting who, especially with multiple allies and enemies in one place. The sound for hitting skeletons isn't very satisfying, I think I would've preferred a sound like the bones being broken.

Also, I felt like having a game over reset the entire game was a bit harsh (I didn't finish the game after having to reset twice, one from clipping out of bounds, the other from a game over). I encountered some buggy stuff (nothing too major), but here are some screenshots:

This house is floating


I can clip out of bounds here

I still really enjoyed this game, and would love to see you expand on it!

(+1)

Thank you soo much for the review! Glad you enjoy at least some things. Too bad you couldn't finished it. It's not a hard game. I tried to make it simple so most players could be able to finish this version.

The bugs: yes... tons of them... That's what happened when you design the hole level in the last 30 minutes of the jam, with the clock ticking.
I run out of time and made the whole level in 15 minutes, so no chance to check for clipping and positioning. My bad :(

Hope you can retry the game to battle the dragon. It's not too hard ;)

I'll take all this things into consideration for the future update i'm planing to do. But as a solo dev with other projects on the run, can't promise when it will be release.

Anyway. Thanks again for playing!

(+1)

Wait, you made all that in 15 minutes! That's amazing! I'll try and see if I can beat the dragon, but I make no promises. I hope you continue work on this game, but if you decide to word on something else, that's totally fine :)

(+1)

So I was able to defeat the dragon! By...skipping past all the skeletons, abandoning my allies, and cheesing the dragon from the side...yeah, I'm not proud of it, but hey, it works.

(+2)

Yes. I spend 5 days making, rigging and animating the models. Also coding and tweaking the combat system. Adding the particles system for the smoke and fire (which I've never used before) and composing the music and editing the Sfx....

Suddenly I realize I had just a few hours left and i didn't test the combat with the dragon and the knights. Didn't have any UI. And most important... didn't even had a level!
So at 7:15am (the deadline was 8:00 am local time) and after almost 24hours awake and the whole night coding and fixing bugs, I made THAT... which some considered a level :)

I'm very happy you've reached and defeated the dragon!