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Lonesomedigit

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A member registered May 17, 2019 · View creator page →

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Yep, I have added the towers part later in the process and managed to make something what could be considered a proof of concept :-) I planned these dumb towers, automatic targeting towers, beam towers, rocket towers. They even sould have their own "battery capacity" so for a while they could work without source, and there should be a small "batteries"/portable cores with limited capacity which could be recharged near the main core to make it more tower defense on larger scale. Thanks for playing :-)

My god, I decided to make some last ratings before going to bed and this game wasn't the best choice to do :-) Its great achievement to make such a scary game with so little resources :-)

Very nice shooter, love the graphics and effects. Maybe I played it wrong, but I'd like to shoot in other direction than I am heading. Because I am always runing away from enemies and have to constantly turn back to shoot them. Or, when you are too strong, you don't have to move at all :-) Overall very nice shooter, would like to play it again if you intend to work on it later :-)

Yes, tell me about tutorials, didnt finished mine either :-) But I think I understood all the mechanics from the text. Maybe the doors could open automatically, but that wasnt the issue. Mainly I felt my death is a bit unfair, that there was no way I could have avoided it. But really liked the setting reminded me a bit of Alien Shooter, Alien Swarm with less shooting and more of a stealth approach.

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Sorry I am not going there again :-) Very heavy atmosphere, shouldnt have played it at night ... I liked the idea and whole concept, but never managed to scare or outrun the monster. when I saw it, it was already too late for anything. On the first run I got 2 parts in nearby rooms, other runs didnt found anything, probably because they were hidden in locked rooms. Didnt found out how to play properly and not to die instantly, but the game is good, liked playing it :-)

Yep, zombies are stronger together :-) Like the idea, have seen it in some other games. Maybe adding something to broaden strategic decisions or just some effcects for pure action would take this game onto next level. GJ :-)

Interesting game, one of the few strategies I've found with nice graphics and setting. I found the rules a bit unclear, or confusing. Some kind of tutorial would surely help. I didnt even quite understood the losing conditions and the game didnt tell me what did I wrong. Also the seasons skip in some way all events and attacks - whether being skipped by spacebar or by building and depleting all turns. Would like to try it again after some minor adjustments. Oh and some bug see the picture :-)

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Little clicker game, nice idea. But for a compo game or clicker game, there should be faster start, I think. What I mean is, there is no extra visible progress after buying more soldiers, or upgrades. But surely it's something you can bulid on.

I like the idea, it looks like a tower defense but it is more of a puzzle game with a lot of emphasis on timing. Which is a bit of a downside, becasuse you have to try it again and again to place them correctly :-)

Nice little puzzler. I find it very charming in its simplicity, and the idea is good. But the controls are somewhat limiting me. Especially when the cube slides after jump and cant jump again utill it stops. And the game could restart when it can no longer be finished. GJ

So that's how you make a nice and polished game in 7 days. There's everything, nice music, visuals, satisfying effects, smooth gameplay. Much to learn from :-)

After getting the basic concept and correctly platning first flowers, theres not much to do. I think there is potencial for a good game, just add more challenges, systems, events ... experiment. GJ :-)

Yep, I should have said first, that this would be great 1v1 or 2v2 playing on one keyboard as in the old days :-)

Excellent game, ready to sell quality :-) I had some lags but maybe its my browser. Maybe I would incorporate some rules concerning maximum number of hits or "touches" and ball "holding". Especially holding the ball between my players or against the "net" are excellent trolling tools. I can hold the ball infinitely long and ruining the game for my oponent.

It's fun, it's hard and it's its own unique soul. Very nice, very cool :-)

What a chill, the music, the village ... and the ending. Ive even didnt hope to finish when I was left with only last house. Love the twist with "snake".

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Love the graphics. The game is brutal though, maybe because Ive played it alone :-) The physics of balance are a bit off and avoiding the tank projectile seems imposible. Would like to play it again with someone and with some tweaks it would be super coop game.

Amazing :-) Yes the controls are bit of flight simulator and firing numbers while running isnt much comfortable, but man its hell of a ride :-) Ill be back for the boss.

Great, congratulations to finishing the game :-) There are many ways how to defeat all the enemies. I agree that in the end the turrets arent so much help or are way too much difficul to use. Ill try to work on these problems in the future.

Very nice models and music. My companions were immortal so when I got to the dragon they engaged him and killed without me even hiting him once :-)

Great puzzle game, very nice graphics. Yes, there are few bugs and shortcomings mentioned already in comments below, but overall great experience.

More of an experience than a game for me. Maybe mainly because the mechanics of finding other stars are a bit unclear. Even when I finally managed to get all of them I still couldnt tell how it works for real :-) But nice overall atmosphere and concept.

Very nice platrofmer. Love doing colorfull mess everywhere :-) Sadly had to play it alone. Its a bit difficult at some parts especially when you are jumping into unknown, thats pure luck and you have to memorize through trial and error. Would like to experience it with second player.

Thanks for playing and sharing the expirience, it's very valuable feedback. As it was mentioned before, not all mechanics are explained or explained enough. I've intended the player to learn them through some intro/tutorial/story but at the end got short on time so it ended quite unclear what and how to do.

Thanks, dificult controlling is a very common point. I'll try to work on some changes after the jam :-)

Very nice graphics, would like to see these models in action :-) First I tought its a card battle game, but its more a puzzle. I managed to get to the 9 level, but man maybe I am so tired, but no chance to solve it :-)

Very unique atmosphere and story, getting some Sands of Time vibes. Platforming sections were a bit confusing. But I want see these ideas in full featured game. Very good job.

Nice puzzles and graphics. Problems with camera were already mentioned, but otherwise nice and solid game.

Nice and engaging puzzles. Controls were a bit complicated, especially R next to E and selecting the drop place :-)

Nice idea choosing the path and using different boosts. With some more polishing - collisions mainly, it could be a solid platformer/puzzler. GJ.

Thanks, after I watch some more tutorials, I'll try to do it properly a build more on this idea :-)

Yep, not relaxing at all :-) Goal is to survive all enemies.

Great idea, thanks

Thanks, yes it needs some practice. Ive been training for 7 days :-)

Thank you and thank you very much for the gameplay video. Now I can see, why people find it so difficult. The ship has mass and momentum so to control it you need to point the ship not directy to the location you want to go but to adjust the thrust according to current speed and direction. Also the boosters on spacebar are great helpers to maneuver. But yes, definitelly there cloud be a lot of improvements :-)

I am planning to finish it to see the ending :-) I somewhat got to the gate, but too soon maybe and arrow got me.

Multiple targets was an idea, but in the process I've moved to the towers. Maybe I'll explore it :-)

This an art. The feeling and overall expresion is great. Gamewise it needs some polishing, and explaining mechanics to the player - not necessarily by tutorial. The maze was brutal, the next part I quite didnt understand but surely I am gonna try to finish it :-)

Nice and solid game. And Ive finished it, so that means its not super hard :-) At first I was a bit confused about controls and everything, but got it in a short while. My hero goes dark after first movement - web version, dont know if thats intentional.

Nice and original idea. At first it was a bit confusing how the head mechanic works but learned quickly and managed to pass some levels and waves :-)