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A jam submission

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Welcome to your own little world.
Submitted by JohnGabrielUK
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Results

CriteriaRankScore*Raw Score
Graphics#24.3464.346
Overall#43.9173.917
Theme#54.5004.500
Audio#53.9623.962
Fun#63.8463.846
Controls#253.2693.269
Originality#273.5773.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.2

Source
Yes

Game Description
A short, Metroidvania-style game on a series of small planets.

Discord Username
JohnGabrielUK, D4yz

Participation Level (GWJ)
Have participated in most of them.

Jam Time!
Nope.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page

It's a cute game, I really liked it. You did well at making the platforming challenging, but not rage inducing. My only complaint is the annoying audio glitch that occurs when it's loading a room.

Submitted

Great game!  I love the feel of the mechanics and the beautiful pixel art looks good!

Combining mystery, amazing pixel art and great sound effect with unique mechanics is always a thumbs-up for me. Thank you so much for the game :D

Submitted

Whoa. This is really really good. It gives you the feeling of longing for completion. if you know what  I mean. And that grass though..that grass...that was soo goood!

Submitted

Fantastic game! It honestly left me wanting more. The controls were spot on. Everything is very polished. Extremely good work! I intentionally died to get a key, but I think that just says something about me as a player, and not any sort of fault with the game. XD

Excellent, I wouldn't be surprised if you win!

Submitted

Great game! Simple but effective. Missed just one of the letters

Submitted

Great game, I love the style and animations ( the grass effect is awesome )

The difficult part was figuring out how to start the game :P 

Submitted(+1)

An excellent entry, I think it’s really impressive what you’ve managed to achieve in such a short time.

The game fits the theme well, the character (and grass) animations are nice and the music and SFX fit with the games’ aesthetics beautifully.

I would echo the comment about it not being instantly clear that you went for the wild card “the menu screen is part of the game”, so it is a little difficult to get to the point of playing the game.

On the subject of controls, overall I think they’re fine, but they can be a bit disorientating - they’re more like clockwise/anti-clockwise instead of left/right and that takes a little while to get used to. Perhaps if you used some different keys, not left and right arrow keys, it might make remove some of the association/muscle-memory.

I initially got stuck on the level with the “High” key - it was odd to go through an open door/portal, but not be allowed back through it (perhaps make it vanish instead - and just put the other door up high instead of needing the key) - I had to watch the start of your playthrough to realise that there was a double jump unlockable just out of my vision. A small improvement would be to place the ability bubble somewhere really obvious.

Well done on creating an impressive game; creating something really appealing to play that fit within the theme.

Submitted

Really cool game! I loved the visuals, and overall it was beautifully executed. Had so much fun playing! I think the only potential constructive comment is that I would have preferred the music (which is lovely) to continuously play even when changing between the worlds. Besides that, this is outstanding - amazed you could build it in just one week!

Submitted(+1)

This game is fabulous, clever and so immersive! Beautiful art and music and a lovely unfolding narrative. I could play this for a while! Well done and thanks for sharing!

Submitted(+2)

The pixel art is neat, especially the grass that bends when you move past it. Another thing I like is the minimalistic storytelling.

Submitted(+2)

Love the visual world and all the little details: the jump animation, the way the grass moves as you walk or dash by: beautiful!

The gameplay was a bit punishing, but not to an impossible extent (or rather, not to the extent that I thought I would never be able to defeat it), so if that was your aim, well done indeed! I'm not a big platformer person, but I was able to defeat it (only died...91 times... XD).

Submitted(+2)

Really nice presentation and sound design. It feels a bit short, but if that's the complaint, you probably did something right.

Submitted(+3)

One word.  Great.  But a little more now, I really liked this any played until the end.  I think the little world with it's own gravity is great for the tiny world theme.  I like the back and forth key searches.

Submitted(+2)

This is really well polished. I can't really find anything to fault. There were some mildly frustrating parts, but I think that's just the nature of platformers once they get out of the super easy difficulty. And I'm not very good at platformers lol. I really love the ambiguous story/world/lore. My interpretation is that it's a statement on nationalism, if that makes sense. Very fun.

Submitted(+4)

Seriously, I kept falling off those small things in mid-air. It's so slippery. Overall, very impressive game. It very much felt like a professionally made one.

Submitted(+4)

The level of polish is insane. The movement feels really good. The progression with each new ability letting you get further is well coordinated. The atmosphere is great and even the code looks clean to me. Speaking of, thanks for sharing it! Now I halfway understand how you did the background dithering and parallax :D

Your project layout / code makes mine look like a garbage heap hahaha.. Your project is one to look up to!

Submitted(+3)

Super stylish and juicy! I'd love to hear how the visual effects and juice were done. Great atmosphere. I did manage to make it to our perfect home, but it was really challenging to control - not sure this could be made into a fuller experience, I think, this is about the right size and scope for this idea. :-)

Viewing comments 21 to 2 of 21 · Next page · Last page