I added in my own art text box for the text bubble and now the text is not centering onto it.
Recent community posts
When making a JRPG combat system, the hardest part is handling multiple party members. If you don’t have multiple party members. Then it shouldn’t be as hard, but still, time-consuming.
Anyway, the way I would go about it is using a state machine.
SORT_ARRAY, ## if you want to choose the first player to move based on speed
PLAYER CHOOSE MOVE,
SET ENEMY MOVES,
var state = START
And under the process function use the 'match' keyword. ( you don’t have to put everything under the process function or in the state machine some chunks of code are better off under a separate function )
state = SORT
if not dead:
State = START ## creates an endless loop until someone dies and you go into the end state
State = END_BATTLE
This is just a quick example, you can do a lot with a state machine. Heartbeast has a great tutorial on youtube about them. Not sure if you already tried using one, but I hope that helps some!
Really fun, it was also super satisfying to destroy the planets. The only problem iIran into is that it seems like the controls are really loose, I would move my mouse a little and the space ship would spin alot. Either way great space game !
Yea realized my idea may have been a little to big for a short game jam but it was to late to give up! Also that's weird that you cant craft items in the defense section. Were you pressing enter? Either way, I see I need to work on getting instructions across to the player better in the future.
7/10 droplets. Nice game! The seamless intro and title looked great and so did the art. The platforming mechanics were smooth and I really liked that there is a checkpoint when you die. Wish the beet moved a little faster tho.
Simple idea, still cool. Was hard to damage trolls tho , maybe the hitboxes were a little off. Besides that, worked good without any issues. I like the main charterer art also, reminds me of undertale.