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The Culling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 4.059 | 4.059 |
Audio | #13 | 3.412 | 3.412 |
Fun | #13 | 3.618 | 3.618 |
Overall | #22 | 3.392 | 3.392 |
Theme | #25 | 3.647 | 3.647 |
Graphics | #40 | 2.853 | 2.853 |
Controls | #41 | 2.765 | 2.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2
Source
Yeah
Game Description
We breathe what our God gives us. We eat what our God brings us. We kill what our God fights.
Discord Username
Hero Robb
Participation Level (GWJ)
This is the first time I've participated in the Godot Wild Jam.
Jam Time!
This is not my first game jam, but it's the first I've finished.
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Comments
Very cool game! I loved the progression of the story, and the puzzles felt really tight and well-designed although I got stumped pretty quickly. As others have mentioned, it would be nice to have the ability to hold down keys to move a bit faster. Great work all around (all the grid-based movement felt very familiar ;) )
I liked the idea of a sokoban with some twists and the story. I would have fined the game better with smaller levels and being able to hold down a key to keep going in some direction.
I enjoyed the puzzles. I also like the easy reset. The constant movement of the art and the story make it seem absorbing and nice. My only suggestion is to enable long press, long movement (I have a clicky keyboard and it's a lot of clicking haha). Perhaps with a delay or a "dash" key so someone doesn't accidentally move too far.
I really liked the design of some of your puzzles; they seem to have been really well thought out and you introduce some fun variety. The art style is quite unique and interesting (especially the pulsing, pink walls) of the level.
Thank you very much! I am really bad at visual art, so I'm pretty happy with how the graphics look in general. I think they could be much better, but it was the best I could do. For the level design of the puzzles, I just knew what mechanics I wanted to introduce in each level, then randomly threw walls and the objects I wanted for that mechanic down in arbitrary places, and then played the level over and over, starting over the whole level design from nothing if I didn't like it or tweaking it little by little over and over again if I thought it had potential until I ended up with a level I liked haha.
I liked the Baba is You visual style. I feel like the game would be easier to master but no less of a challenge if you could repeat movements without having to press the key each time you wanted to move.
Thank you for the play. I did want to restructure the movement code before submitting, but I was so tired and needed to sleep lol. I plan on changing it and some other minor things after the jam.
Great concept and nice dialog system. I really love the music, well done.
Feels nice to play a different type of game rather than the similar rotatory planet games.
Thanks a bunch. Tbh I was surprised at the amount of rotating planet platformers. I literally didn't even think of that idea for the theme haha.
I enjoy the story (which is something seldom get to say about puzzle games). It's also rare for a turn based puzzle game has some reaction time elements.
What I miss most is a way to undo a single turn at the time, though I can understand why that might be tricky to implement.
The levels are quite large. Because of this I'd prefer holding the arrow keys to move the character several times.
All in all, good stuff!
Thanks a bunch! I have very very mixed feelings about implementing an undo mechanic, but I do plan to restructure the motion code after the jam to make it less frustrating.
Interesting, I like that the card breakable terrain was used in puzzle form, super clever. Fun play!
I actually had the name and the breakable walls in my plans before I thought about adding the wildcards, but I nearly forgot to add it in lol.
I came; I saw; I puzzled. Then I became new management!
The tone and overall subject matter was very intriguing to me. I absolutely enjoyed the puzzles. I spent more time than I care to admit figuring them out. Which is a good thing! Plus the way you tied them in with the enemies. Great design work.
As others have said the controls could use some work, but hey it got the job done. Holding to move is only part of the key here, for puzzles like these you need some sort of delay when pushing an object so you don't accidentally over-push. I think Zelda does it best in this regard.
Great entry, I enjoyed it!
Thanks, minic-h, New Management. I'm glad the story and puzzle mechanics worked for you. I have a few ideas for restructuring the movement code, so we'll see how it turns out in a future update.
Nice job. It's fun having an overarching story in a jam game. I would've liked smoother controls. I felt like my character was moving very slowly and was a bit annoyed by having to repeatedly tap in the direction I wanted to go. The music and sound fits nicely, well done!
Thanks. I don't know if my brain will let me make something without a story in it haha. Yeah, I hope to fix the movement and some other bugs and stuff in a future update.
I enjoyed this very clever and thought-provoking game - the narrative at the start draws you in to a puzzle mindset as you realise what the story is about. The puzzles are really well thought out and the music suits it perfectly - very atmospheric and mysterious tune. One think I would have loved is to be able to hold the controls down to move. Great work - thank you for sharing it!
Thanks very much for playing. I'm glad people seem to be affected by the narrative.
I plan on fixing stuff like movement and characters forgetting your name after the jam now that I can sleep again haha
The thing I most loved is the mid 2000s feeling for the game. Had a flashback of memories before 14-17 years. A smoother player movement would be great!
Better movement control is in the plan and hopefully updated soon after the jam.
I didn't realize until I read your comment how much subconscious inspiration I was drawing from flash games of that era during my high school years.
Really interesting concept, but I found the controls a bit stiff: the thing I'm unable to maintain pressed the button to move the character makes it a bit slow.
Apart of that, I like it a lot! Good job :D
Thank you!
Hopefully the movement will be easy to fix in an update someday soon.
Very awesome little puzzle game. I LOVE the dialog boxes and the story that you have set up for the game. The music was amazing, but the high notes were a tad too high for my ears sometimes haha And I wish the movement was a bit quicker, and that you could hold a direction to move instead of having to tap every time. But great game!
Thanks a bunch!
I hope to make the movement better in a future update.
Very abstract and fun story with pretty complex puzzles. It's a bit tedious redoing parts of the puzzles if you fail due to the movement, though, which holds the game back I think.
Yeah, I agree about the movement. I wanted to restructure the controls and squash some of the bugs like characters sometimes forgetting your name, but I had a playable, beatable game and desperately needed to sleep so I submitted it. I'll probably update and fix those things after a week or so of rest, maybe or maybe not do a rebalancing of difficulty.
Nice! I loved the story and the complexity of the puzzles
Thanks very much! Those were the parts I cared most about haha
A game with cool music and great puzzles
Once i too made a similar themed game, your level design is cool & Enjoyed solving these levels.
Controls and Color themes can be improved..Cheers bro!!!
Thanks for playing. I was a little concerned about the difficulty being too harsh.
Yeah, I agree with you. The graphics are the best I could do since I'm no good with visual art. And the controls I hope to fix in an update after the jam.
I really liked the story and how you used the theme. I think it was difficult but I also think that if the movement of the player was smoother and the enemies moved a little slower it wouldn't be an issue. Because you could predict the movement of the enemies more hehe
Btw, I really like the walls <3
Yeah, everyone who playtested it and pretty much everyone here brought up the movement and I wanted to restructure it, but I really needed to sleep so I submitted it and went to bed a few hours before the deadline. I'll definitely be working on fixing and polishing some stuff after the jam.
The stoy's interesting and the puzzles require you to go like 'Hmmmm' and 'mmhmmm'. I like it. And it makes you wonder! A game that leaves an aftertaste after playing. is a good game and this is one of them..
Thanks very much for playing and for the kind words. I know what you mean about an "aftertaste" and I'm very happy that The Culling had one for you.
Great work. It's a very challenging puzzle game with a nice story. I really like playing it though the movement is a bit slow but it's a really fun puzzle game to solve.
Thanks very much! Yeah, I'm looking forward to being able to fix the movement after the voting period lol