Thank you very much for trying the game :D I knew the bug of the ladder but had not enough time during the jam. I will fix it in the next version!
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Thanks a lot. This is how I made the transitions: I have a scene for each face of the cube. Then I have a main scene with 2 CanvasLayer Nodes, each one contain an instance of a scene (the one you are currently on and the next one) and both are rotated correctly. Finally, I have an animation player node that change the scale and position of the CanvasLayer nodes to animate the transition.
The graphics are very good looking and give nice feeling to the game. The enemies are a bit easy and the world is sometimes too big (without anything happening) but I had a good time playing it.
The game is really good, I enjoyed it a lot! The only thing I have to say is that the controls are a bit frustrating, especially because of the the very short timer. For example:
- the jump when you hit the ceiling
- the fact that you cannot place a block where you are
- the fact that you cannot place a block up or down (i understand this from a level design point of view, but maybe it only needs to be clear (like drawing the allowed places lightly))
Really nice and beautiful game. I liked it a lot. I was not able to see the end since the game crashed with a white screen. I found the text a bit hard to read as I’m not a native English speaker. Very relaxing and entertaining experience!
I love the art style, the animations, the parallax background and foreground. This works really well. However, I think the gameplay is too simple, you can jump over everything and then kill the cat without dodging anything. It would have been nice if the green balls were making more damage and if we had to kill the first enemies.
Thanks a lot for testing the game. I’m pleased you liked the concept. I think the cube rotation animation rotation could be improved to look more like a real 3D cube. The more I read comments on the game, the more I want to make a new version :D. I’m not ready right now to make a full fledged game on my own because I still have much to learn about game design, animations and everything. However, I really want to improve the game to make a more appealing small prototype ;)
Thanks a lot for testing the game. I’m pleased you liked it. I will continue to make games but I’m not sure right now if I will continue this one. I think I still have things to try about this concept and also a lot of things to improve about the game like death animations, attack animation, lights, feedback, so I may publish a new version if I find the time to work on it ;).
Thank you very much for testing the game. At first the player was meant to be a princess in a pollypocket style world but it was too hard to draw for me so I went for the android. The pink dots should have been gems from the dress that attack enemies but since I changed for the android I should have change this too, like automatic guns or semething... Now it really looks like bleeding ;).
Yes the game is finished when you reach the credit, well done ! :D
Thanks a lot for testing the game. I’m happy you liked it. The animation of the dress is not very clear. I changed the theme during the jam. At first it was a princess in a pollypocket style world but it was too hard to draw for me so I went for the android. The pink dots should have been gems from the dress that attack enemies but since I changed for the android I should have change this too, like automatic guns or semething...
Your idea fits the theme perfectly. The main problem for me was the lack of a proper gameplay: collecting the coins only means jumping since the ai is not functional. Except for fixing the ai, you could add plateforms, things to jump above... ;) Maybe you could also rotate the menu so we don’t see it upside down
Thanks a lot for playing and for the bug report! I'm so sorry that you were not able to finish the game... I deleted a file by mistake just before exporting the game :/. It's fixed now if you want to try the game again ;). Thanks!
Déjà, merci pour tes lives, c'était vraiment chouette et ça m'a bien motivé pour avancer sur mon jeu en parallèle. Le jeu est vraiment très joli mais un peu trop rapide pour moi. Je trouve que ça aurait aidé aussi de séparer les ingrédients des produits fabriqués car j'avais un peu de mal à m'y retrouver. Good job !
Très belle DA ! Le jeu est super propre et l'idée sympa. Par contre, je n'ai pas compris pourquoi les pissenlits n'attaquent pas tout le temps et ça rends le jeu vraiment difficile. Ça serait bien aussi de voir les zones d'effet avant de placer les fleurs plutôt qu'après. Good job !
Un jeu qui m'a rappelé don't play breakout ;). J'ai trouvé les changements intéressants et le level design très réussi. Par contre, j'ai vraiment du mal avec le saut et les hit box qui ne pardonnent pas.