Well done indeed for the time you spent on it! Really liked how you could jump up on plates and cups -- the feel of that felt very natural. Also great use of the seamless wildcard.
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GunDuck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #11 | 4.087 | 4.087 |
Theme | #28 | 3.565 | 3.565 |
Controls | #30 | 3.174 | 3.174 |
Fun | #32 | 2.957 | 2.957 |
Overall | #39 | 3.007 | 3.007 |
Originality | #41 | 2.957 | 2.957 |
Audio | #46 | 1.304 | 1.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2
Source
nop
Game Description
Guns and a miniature duck
Discord Username
edforx
Participation Level (GWJ)
Yes, it is my first game
Jam Time!
Yes
Comments
I like the art and I think you should continue with this game. I wish the enemies would perhaps stay at different levels like on plates which would make it challenging to shoot them in a small area. Not that there isn't a challenge now but to add variety. Good job overall.
I commented on the game earlier on game' page. I should review it here as well I suppose. To cut it short. I loved it. the art style is really dope.
Looked good and seemed really promising but like btzr-io said the shoot wouldn't work for me either, even after I got the gun.
Awesome pixel art, I love the duck design, well done.
I still cant figure out how to shoot, I keep pressing "C" but is not shooting :(
I'll try later again.
As a big fan of metal slug and other side scrolling shooters I really like the bones of this one. If you're planning on continuing to make it better (and I hope you do) I'm sure it will be a great game.
I liked the different weapon upgrades and the different types of enemies. With the cool powerups, I think it could really develop into a fantastic game! Especially now that you added sounds :)
Thank you for your comment! I'm really happy you liked it. I will make it a full game. I've though about some TD style mechanic as placing turrets or stuff like that. I will try my best to implement them into the game in the near future. The sounds are rolled back. Please refer to this devblog.
I'm not going to comment on the bugginess because you mentioned that in your description, but I do have a few notes! First off, the art is absolutely fantastic. I love it. Second, I really wish the character moved faster. I really like feeling like I have some speed in a game, and moving this slow just kind of drags along. The other thing too, is for a platformer with semi solid platforms, you really expect to be able to press down and go back down through the platform. Other than that, this is a really cute charming game! Good job on your first jam!
Thank you for your feedback! There are character speed upgrades after clearing waves 2, 4 and 6. I'm thinking about creating a portal which will be spawned after you clear a wave in order to get back to the fridge. Noted that for the semi solid platforms. I will make sure it will be available in the next update. This is not only my first jam, but my first game finished at this level.
Cool! Yeah, I got a bit lost waiting for what was supposed to happen after the first wave. I guess I was supposed to return and hit the button again eh? I almost think character speed shouldn't be the upgrade, because moving at a decent speed just makes it more fun overall, but that's just my opinion! Good job!
Really fun game so far! I made it to Wave 3 and killed about 14 of them before I got trapped :D It took me a while to realise i had to return to the light to activate the next wave, and I couldn't see the text at the top of the screen. But great start and nice pixel art! Looking forward to playing your update :)
Pretty fun platformy shooter. The pixel art graphics were very nice. I couldn't get past wave 3 to get a new gun, but two questions burn deeply within me: Why is the duck so tiny and why do the snails want to blow up the sink?
Cool little game! I couldn't quite see all of the help text that were on the top half of the screen, so I wander for a bit before I realize I need to hit the light to get the enemies flowing. Good graphic and interpretation of the tiny world theme. I enjoyed walking around among giant dishes and cups as a duck with a pistol.
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