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edforx

77
Posts
3
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7
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A member registered May 03, 2020 · View creator page →

Creator of

Recent community posts

Fun game. The atmosphere in the game is fun.

Interesting concept, but it was a bit unclear the aim of the game at first. The levels are too repetitive as the music. But the idea is really neat.

Thank you for the feedback. A minimap seems as an awesome idea. Will have it in mind.

Thank you for the encouraging words! We will rush some stuff in order to have a playable short demo ASAP.

Thanks for the feedback, Pedro. Yes, there are many bugs due to the short time but we will make some major updates soon.

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Thank you for the feedback and for the streamed gameplay. Happy that you enjoyed it. Initially, the game idea was a combo-based hack 'n slash stealth game. The double jump and invincibility bugs are due to that fact. I rushed some trainwreck code in the last days in order to make something that represents a playable game. After the first idea was canceled, we thought a RPG-based game with stats and due to that the enemies would have free movement without falling off the level and they would eventually respawn, but the time was too little for the scope of our ideas. BTW, the sword was just underneath the checkpoint in the cave :D

Thank you for your feedback. I'm really sorry for the bad experience. There are many bugs which will be fixed after the jam ends.

Thank you for the feedback! Glad you liked it.

Thanks for the feedback! I've forgot to add some of the signs. They're explained in the games page and will be added after the jam ends.

The sword is under the checkpoint in the cave. Sorry for the bad level design, it's because I had very short time to make it. I've updated the instructions in the itch.io page. I'm thinking to add some destructible boxes which you cannot pass if you don't have the sword.

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Thank you for your feedback. I'm glad you liked it. There are a lot of improvements and fixes waiting the jam to finish.

Thank you for your feedback. Unfortunately, there are too many bugs and missing signs. I've updated the instructions on the itch.io page to clear some things ups.

Hello again, I've just uploaded the game just for you. The windows executable version of the game is available at: edforx.itch.io/akio-win-version.

The password is SnoozeTime

Sorry to hear about that. When I get home after work, I will make sure to upload a windows version just for you.

Glad you liked it. Yea, I forgot to put a sign there.

Hello, glad you liked the art style.

left right arrow keys to move,
z/w/y - skill
x - jump
c - attack
R - to respawn

You can follow through the signs in game. Not all actions are unlocked at first.

You can join the discord server for more awesome ideas.


bonk

Thank you for the feedback. I'm thinking for creating of some sort of portal mechanic in the end of every wave to spawn you back. There will be a major graphics update. Also the GUI will be improved - I think it will be in game ui, the user might have hp bar or something like that. I need more brainstorming on this. And crystals and coins will appear only on change and in shops.

The in game hint text will be replaced with signs.

Pressing down C works only for the uzi gun right now. The pistol, shotgun and sniper rifle don't have autofire. Now there is music and sounds. I added the sounds and music just after the deadline and had to revert back for the jam, because it wasn't allowed. Now they have additional rule for that, because of this game :D

I'm preparing a lot of new stuff, but I had more time and when there's no urge with deadlines, things happen slow.

Thanks for the feedback. I will make sure the controls are configurable in the next release.

Thank you for the feedback. Glad you liked the experience. Thanks for noticing the seamless wildcard :D

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Thank you for your comment. I'm glad you had good time playing it. I will fine tune the hardness and I'm thinking to add some portals in the end of the wave to teleport you back at the fridge.

Thanks for the feedback. I will add more dynamics in the future. Different levels on the plates sounds awesome.

A fixed version is up. The whole situation is really complicated, but everything seems ok for now.

A fixed version is up. The whole situation is really complicated, but everything seems ok for now.

Liked the idea, good style but the game seems a bit punishing. If there were lives implemented it would be great. Even if  you make the fragile UFO invincible after the level mission is accomplished would be fine. I died several times because of the falling meteorite on level 3 :D

Thank you for your comment .Please check the game information on the games main page to get the version where you  can shoot bullets.

Nice idea, the controls felt a bit off, the music suits the game good. Please put the interaction key (enter) near the wasd keys. Switching hands was an awful experience. Liked the intro.

Nice idea, the controls felt a bit off, the music suits the game good. Please put the interaction key (enter) near the wasd keys. Switching hands was an awful experience. Liked the intro.

Sorry for the inconvenience. Something with the html5 version seems off. Please refer to my last devlog. Thank you.

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Sorry for the inconvenience. The problem is noted. I've tried to upload a new instance of the game, but the bullets seems not to work. But locally everything is fine. Please check my last devlog for more information. Thank you.

Interesting mechanics. I wish there were more levels. It just started to be very interesting and it ended. 

Very original idea and outstanding graphics style. Playing this game was an enjoyable experience.

This game looks well polished. Good color scheme. I liked it.

Awesome idea and mechanics! The description "Turn based coopertive Scifi board game" is megadope.

But the font is a bit hard to read. It would be awesome if you included a HTML5 version.

Really good storytelling and nice adaptation. It's a short game which keeps you attached to the story and makes you want to read further.

Thank you for your comment! You can shoot after you get a weapon. But first you must jump down from the hole on the right.

Thank you for your comment! Glad you liked the idea. I will surely continue developing the game!

Thank you for your comment! I'm really happy you liked it. I will make it a full game. I've though about some TD style mechanic as placing turrets or stuff like that. I will try my best to implement them into the game in the near future. The sounds are rolled back. Please refer to this devblog.