Very nice jam entry! My main issue was that I sometimes felt out of control. In particular the double jump sometimes didn't work (or it registered the second jump as soon as I left the ground, not sure). Automatically dashing after killing an enemy is nice, but it probably shouldn't throw you off the platform you're standing on :) I was right at the end sign when I killed an enemy there and the teleport threw me all the way down.
Also the Godot logo showed up several time, I assume it's placeholder that you didn't have time to finish - or was that a bug?
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Akio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 4.353 | 4.353 |
Fun | #10 | 3.647 | 3.647 |
Audio | #12 | 3.647 | 3.647 |
Overall | #13 | 3.471 | 3.471 |
Originality | #24 | 3.471 | 3.471 |
Controls | #26 | 3.294 | 3.294 |
Accessibility | #42 | 2.706 | 2.706 |
Theme | #46 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot_v3.2.3
Wildcards Used
N/A
Game Description
An unfinished game due to the tough deadlines
Source
unsure
Discord Username
mary8, dcal5, LUCAS, vortexofdeduction, eddie
Comments
The graphics are super cool, they look great. I do wish the background had some parallax to it, but even without that, the game felt great!
I would have liked some sort of minimap or something along those lines to keep track of my progress and the points I need to return to, but that's a small complaint.
Really awesome project, great work!
Hello, the idea was very interesting and the graphics are cool, the music really complete the gameplay, unfortunately, I wasn't able to complete the game because I got a bug on the dash part (I don't know exactly how I accomplished it, but I cancelled the Dash and then was unable to move, and when I tried to restart I was just moving upward. The double jump also sometimes doesn't work properly (Maybe a timer to do the second jump after the first could help, as it seems to be a double press cause). Over all, it's a great submission and an enjoyable game, congratulations!!
This is an enjoyable little platformer with some very nice power-ups! I really liked the rain effect! Not sure if it served a mechanical purpose, but it added a nice little environmental extra that I appreciated. As for some of my other observations…
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The enemies don’t feel overly contained. I get a “Mario” enemy style from them, if that they’re left to wander and bounce off obstacles (such as walls), but, there’s not much containing them, so, they can fall off ledges and, more to the point, cluster all together after having all fallen to the bottom-most level. This is an issue as many times it almost felt like my entire path was wall to wall enemies. My thoughts here would be, either lock the enemy’s movement to a very contained area (from center can move left 100px and right 100px, as an example), block them in by walls (and give the player incentive to go INTO that area and risk the enemy), or, have pits at the bottom of the level that not only kills the player (resetting them), but does the same for enemies as well, helping to reduce the bunching… or a mix of all ideas.
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Made a bit more obvious from the first issue, the player has no period of invincibility when hurt. This is becomes an issue if the player falls into the gaggle of bunched up enemies as the player will have virtually no time to escape before they die. Even as little as half a second of invincibility would be enough to allow the player time to escape the dire circumstances.
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Not sure if this happened to any other players, but, once I had double jump, the game would often trigger a double jump on, what felt to me, like only a single key press. I’ll be honest, even a simple mechanic like this is tricky to get just right.
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I saw that you said you only had the last day to get the level together, and I’ve totally been there (in fact, even with my game, I only got the level together on the last day, and it shows). That said, I wasn’t always sure where I was supposed to go. I did find the end, so, I guess I figured it out, but it was all just luck… and I never found the sword :(
Over all, I think with just a few fixes in a couple places, you have a very solid platformer! Well done!!!
Thank you for the feedback and for the streamed gameplay. Happy that you enjoyed it. Initially, the game idea was a combo-based hack 'n slash stealth game. The double jump and invincibility bugs are due to that fact. I rushed some trainwreck code in the last days in order to make something that represents a playable game. After the first idea was canceled, we thought a RPG-based game with stats and due to that the enemies would have free movement without falling off the level and they would eventually respawn, but the time was too little for the scope of our ideas. BTW, the sword was just underneath the checkpoint in the cave :D
Really cool style. I got the time slowing powerup, went into time slow mode, got out of it somehow and then couldn’t move or do anything. I’m sad I didn’t get to finish.
Once the bugs are worked out, it will be a solid little game.
It's a pretty fun game with some nice visuals and music. It would have been nice to have some signs explaining some of the powerups that went unexplained.
The game had a really unique art style and also the music for the game was very fitting
The game reminds me of shovel knight and games like that
The jump is a bit weird and could have more gravity on it but larger jump height
there was a few bugs but you said you were working with a tough deadline
overall solid submission
Interesting game, only unfortunately there are (like you're pointing out) some bugs in the game - I had to stop late in the game when pressing "R" would just launch me higher up into the air and I couldn't come back down. But it's a lot of fun, good job!
I tried on firefox and edge (windows), but could not move at all... Is there a windows build to try out? Visuals are great so I wanted to try it out :D
Hello again, I've just uploaded the game just for you. The windows executable version of the game is available at: edforx.itch.io/akio-win-version.
The password is SnoozeTime
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