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A member registered Mar 13, 2016 · View creator page →

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Awesome. I really liked this. It's clear you put a lot of work into it.

This is pretty sweet. It'd be nice to have a way to render the file, but I understand that it's still a work in progress.

Thanks for checking out my stuff, I didn't expect that at all. But yeah, I think it would be fine to leave this the way it is. I am 100% looking forward to whatever you're doing. If you want a random internet playtester sometime, I would be super happy to help.

This is legitimately one of my favorite games. It does crash on me quite often, though.I've not been able to get all the way through it myself, but I watched someone finish it on youtube and I was about 75% done.

Just sent. Thank you.

I sent itch support an email about the steam key and attached pictures of my purchase page and have not heard back from them. Sorry for being a pain.

I'm so ready for this.

Yes, thank you. I'll contact them.

I remember playing these in my cubicle when I worked IT. It was pretty fun playing them again. They're a bit less janky now lol

I just got this and it says it comes with a steam key, but it doesn't show it on the "thank you for purchasing" page. Does it no longer come with a steam key?

REDO! community · Created a new topic I loved it

I think this was great! I got it for 5 bucks and I feel like you deserve a lot more money than that for the game. Are you working on anything else currently?

I loved this.

I liked this a lot.

Just sent. Thank you.

When I export to godot, the software just hangs for a few seconds, then crashes. Any advice?

Ok, so I figured out why it was crashing when using the "get" command. I just updated the demo here.

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Thanks for playing it haha. Yeah, I'm pretty happy with this so far. I think it's a good idea to implement some phrasing for the parser. I wanted to have it be a mystery who the player is at first, but be able to figure it out relatively quickly through the gameplay. I kinda got carried away because I originally planned for just a text adventure, then I thought it would be cool to have a text adventure on a computer in a navigable 3d space. Then I thought it would be cool to have a faux-OS to access files, so the scope really got away from me haha. I'm still working on updating it.

Sorry about that. I just tried to replicate that and nothing I type crashes the game for me. Also "get" isn't a valid command, but I'm not sure why it doesn't give the error message when "get" is typed. It should also show encourage you to try "help" if an invalid command is typed. I would update this, but the working version I have is quite a bit beyond this demo so I'll probably just wait until I can post the full version. Sorry again.

This was very funny. I liked it a lot. I managed to get 3 different endings, is there more than that? When the schoolgirl came out I said "Oh, I guess we got Tomato Chan here." and when she said her name was Tomato Chan I laughed out loud. Was there any consequence to smashing the TV or killing her?

I really liked this. I'm a sucker for this DOS style retro games. I thought at the end of the first part "Wow, what a jerk. Just barge into the spider's house and then kill him." I did not expect the second part of the game to bring exactly that context out. Poor spiders. :(

This gave me a lot of nostalgia. It feels 100% like it's from the 90's. The alarm sounds were very grating and loud, though.

I liked this a lot. The art was evocative. I enjoyed the melancholic tone and the minimalist piano as well. The narrative was quite enjoyable.

Thanks for playing! It will still be a little abstract in the full version, but it will make more sense. And I hate pixel hunting in point and click games, so I wanted to be very generous with the hotspots and being able to tell you were hovering over something, so I'm very glad that worked well for you. I have the full narrative written out and I'm almost back to the point I was before the power went out here on my working version on my pc at home.

I found only one of the cheese wedges and several dozen basil leaves by the end. I had some issues with jumping and the inertia of the tomato, but once I got used to it, it was fine. I thought it was vaguely ominous how excited the tomatoes were to get eaten lol. Very nice.

Thanks! It's not the same shader, but it's definitely similar. I'm going to have it switch back and forth between the second person and first person perspectives in the two game types. The working version on my pc is now about 90% up to where it was before the power went out. 

Haha yeah. That's all the content I had at the time. The plan is to go back and forth between the two modes (after I make the platformer less janky lol). Thanks for playing!

I played through this twice and I really liked it. Things like the confusing nature of who's speaking, the lengthy pauses between lines, and the absolutely sluggish pace at which you walk which I thought were failings I realized were very clearly intentional on my second playthrough. Very good. I loved it.

Definitely got some John Carpenter vibes. Very nice.

Haha. Very nice.

Hell yeah, Mandy.

Hell yeah. Haha. That was fun. Looking forward to a more full version if you're still working on it.

Wow. This is absolutely phenomenal. I got some serious Panos Cosmatos vibes, too.

Haha. It was way more fun than I was expecting. What psx shader did you use?

Hot damn. That was wild. Very clearly wore the Lost Highway influence on your sleeve in a lot of places and that's not a bad thing.

I would not willingly go down into the fruit cellar. I've seen Evil Dead 2.

Awesome. I loved it.

I finally found the hole in the city that a few people have fallen down. I'll update it after the voting period of the jam. The update will have an option for fully voiced narration, as well.

Sure I can try. I can probably make some time to play it when you have it if you message me or something.

I just hope you didn't get upset at my comment :(

I know about the deadline. It can be a real pain sometimes lol

Yeah, I knew that was going to be a problem, but I ran into some technical issues with making the text stay longer in certain situations and I was a little burnt out so I just submitted it. I have the dialogue recorded of myself and someone else. I intended to have it play the voice over at the same time, which would help with the text going away too fast sometimes. But I won't have time to update it for a few more days.